My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Royal Ghost Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Royal Ghost Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Royal Ghost Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Drill Ram Rider
Giant Snowball
Goblin Gang Battle Ram Goblin Drill Ram Rider
Zap
Goblin Gang Battle Ram Goblin Drill Ram Rider
Barbarian Barrel
Goblin Gang Battle Ram Hunter Goblin Drill Royal Ghost Magic Archer
The Log
Goblin Gang Battle Ram Hunter Goblin Drill Ram Rider
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Goblin Drill
Royal Delivery
Goblin Gang Battle Ram Hunter Goblin Drill Royal Ghost Magic Archer Ram Rider
Fireball
Goblin Gang Battle Ram Hunter Goblin Drill Magic Archer Ram Rider
Poison
Goblin Gang Hunter Goblin Drill Magic Archer
Lightning
Battle Ram Hunter Magic Archer Ram Rider
Rocket
Hunter Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Goblin Drill Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Earthquake Royal Ghost Battle Ram Hunter Goblin Drill Magic Archer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Earthquake Royal Ghost Battle Ram

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Goblin Drill Royal Ghost
Earthquake
Battle Ram Hunter Ram Rider
Battle Ram
Magic Archer Goblin Gang Earthquake Hunter Royal Ghost
Hunter
Earthquake Battle Ram Ram Rider
Goblin Drill
Goblin Gang Royal Ghost
Royal Ghost
Goblin Gang Battle Ram Goblin Drill Magic Archer Ram Rider
Magic Archer
Battle Ram Ram Rider Royal Ghost
Ram Rider
Magic Archer Earthquake Hunter Royal Ghost

Defense Synergies 0 5

Goblin Gang
Goblin Drill Magic Archer
Earthquake
Battle Ram
Hunter
Ram Rider
Goblin Drill
Goblin Gang Magic Archer
Royal Ghost
Magic Archer
Goblin Gang Goblin Drill Ram Rider
Ram Rider
Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Magic Archer Ram Rider
Hunter Goblin Gang Goblin Drill Ram Rider
Goblin Gang Hunter Ram Rider Goblin Drill
Hunter Goblin Gang Goblin Drill Ram Rider
Earthquake
Goblin Gang Earthquake Hunter Royal Ghost Magic Archer
Hunter Ram Rider Goblin Gang Magic Archer
Earthquake Magic Archer Ram Rider
Hunter Goblin Gang Goblin Drill
Goblin Gang Hunter Royal Ghost
Goblin Gang Earthquake Hunter Goblin Drill Royal Ghost Magic Archer Ram Rider
Hunter Goblin Gang Magic Archer Ram Rider
Hunter Goblin Drill Goblin Gang Earthquake Ram Rider
Goblin Gang Earthquake Hunter Goblin Drill Royal Ghost Magic Archer
Goblin Gang Hunter Goblin Drill Ram Rider
Goblin Gang Hunter Goblin Drill Ram Rider
Goblin Gang Hunter Goblin Drill
Goblin Gang Hunter Goblin Drill Royal Ghost Magic Archer Ram Rider
Earthquake Hunter Goblin Drill Royal Ghost Magic Archer Ram Rider
Hunter Goblin Drill Ram Rider
Goblin Gang Royal Ghost Earthquake Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Ghost
Goblin Gang Hunter Royal Ghost Magic Archer
Goblin Gang Hunter Ram Rider
Goblin Gang Hunter Ram Rider
Goblin Gang Hunter Goblin Drill Ram Rider
Goblin Gang Hunter Magic Archer Ram Rider
Goblin Gang Hunter Ram Rider
Hunter
Magic Archer
Goblin Gang Goblin Drill
Hunter
Goblin Gang Hunter Ram Rider
Magic Archer
Goblin Gang Hunter Goblin Drill Magic Archer
Earthquake Hunter Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Goblin Drill Royal Ghost
Royal Ghost Magic Archer Ram Rider
Earthquake Goblin Drill Magic Archer
Earthquake
Earthquake Magic Archer
Hunter Magic Archer Ram Rider
Earthquake Magic Archer
Earthquake Hunter Magic Archer Ram Rider
Ram Rider
Goblin Gang
Earthquake Magic Archer Ram Rider
Magic Archer
Earthquake Hunter Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Hunter Goblin Drill Magic Archer
Earthquake Magic Archer
Earthquake
Earthquake Hunter Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Goblin Drill
Earthquake Hunter Magic Archer
Earthquake Hunter Royal Ghost Magic Archer Ram Rider
Magic Archer Ram Rider
Magic Archer
Hunter Magic Archer
Earthquake Hunter Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Goblin Gang Magic Archer
Hunter Magic Archer Ram Rider
Goblin Gang Hunter Magic Archer
Earthquake Magic Archer
Goblin Gang Magic Archer
Magic Archer
Royal Ghost Magic Archer

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