My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Flying Machine Prince Giant Skeleton Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Barbarian Barrel Prince Giant Skeleton Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Giant Skeleton
Giant Snowball
Battle Ram Flying Machine Princess
Zap
Battle Ram Flying Machine Prince Princess
Barbarian Barrel
Battle Ram Giant Skeleton Princess Electro Wizard
The Log
Battle Ram Prince Giant Skeleton Princess
Earthquake
Arrows
Flying Machine Princess
Royal Delivery
Battle Ram Flying Machine Prince Giant Skeleton Princess Electro Wizard
Fireball
Battle Ram Flying Machine Princess Electro Wizard
Poison
Flying Machine Princess Electro Wizard
Lightning
Battle Ram Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Prince Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Princess Battle Ram Flying Machine Electro Wizard Prince Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Barbarian Barrel Princess Battle Ram Flying Machine

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Flying Machine Barbarian Barrel Princess Electro Wizard
Flying Machine
Battle Ram Barbarian Barrel Prince Giant Skeleton Mega Knight
Barbarian Barrel
Battle Ram Flying Machine Prince Giant Skeleton Mega Knight
Prince
Mega Knight Flying Machine Barbarian Barrel Princess Electro Wizard
Giant Skeleton
Flying Machine Barbarian Barrel Princess Electro Wizard
Princess
Battle Ram Prince Giant Skeleton Mega Knight
Electro Wizard
Battle Ram Prince Giant Skeleton Mega Knight
Mega Knight
Prince Flying Machine Barbarian Barrel Princess Electro Wizard

Defense Synergies 0 15

Battle Ram
Flying Machine
Barbarian Barrel Prince Giant Skeleton Electro Wizard Mega Knight
Barbarian Barrel
Flying Machine Prince Giant Skeleton Princess Electro Wizard Mega Knight
Prince
Flying Machine Barbarian Barrel Electro Wizard
Giant Skeleton
Flying Machine Barbarian Barrel Princess Electro Wizard
Princess
Barbarian Barrel Giant Skeleton Mega Knight
Electro Wizard
Flying Machine Barbarian Barrel Prince Giant Skeleton Mega Knight
Mega Knight
Flying Machine Barbarian Barrel Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Barbarian Barrel Electro Wizard
Flying Machine Prince Electro Wizard Mega Knight
Prince Mega Knight Giant Skeleton Electro Wizard
Prince Electro Wizard Mega Knight
Barbarian Barrel Prince Giant Skeleton Princess Mega Knight
Barbarian Barrel Flying Machine Electro Wizard Mega Knight
Electro Wizard Flying Machine Princess
Flying Machine Barbarian Barrel Giant Skeleton Electro Wizard Mega Knight
Prince Princess
Barbarian Barrel Prince Giant Skeleton Electro Wizard Mega Knight
Electro Wizard Flying Machine Barbarian Barrel Giant Skeleton Princess Mega Knight
Flying Machine Princess Electro Wizard
Prince Mega Knight Flying Machine Giant Skeleton Electro Wizard
Mega Knight Barbarian Barrel Prince Princess Electro Wizard
Prince Electro Wizard Mega Knight
Prince Electro Wizard Mega Knight
Mega Knight Prince Electro Wizard
Mega Knight Flying Machine Barbarian Barrel Prince Electro Wizard
Barbarian Barrel Flying Machine Giant Skeleton Princess Electro Wizard Mega Knight
Prince Electro Wizard
Mega Knight Flying Machine Barbarian Barrel Prince Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Barbarian Barrel Prince Giant Skeleton Electro Wizard
Electro Wizard Flying Machine Barbarian Barrel Prince Mega Knight
Giant Skeleton Mega Knight Prince Electro Wizard
Prince Giant Skeleton Mega Knight Barbarian Barrel Electro Wizard
Giant Skeleton Prince Mega Knight
Flying Machine Princess Electro Wizard
Prince Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Prince
Giant Skeleton Electro Wizard Mega Knight Flying Machine Barbarian Barrel Prince
Mega Knight Flying Machine Prince Giant Skeleton
Mega Knight Prince Giant Skeleton Electro Wizard
Prince Giant Skeleton Mega Knight
Flying Machine Princess Mega Knight
Electro Wizard Flying Machine Barbarian Barrel Prince Giant Skeleton
Mega Knight Flying Machine Barbarian Barrel Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine Barbarian Barrel Giant Skeleton
Flying Machine Barbarian Barrel Princess Electro Wizard
Flying Machine Barbarian Barrel Giant Skeleton
Flying Machine Barbarian Barrel Prince Giant Skeleton
Barbarian Barrel Mega Knight
Flying Machine Princess
Flying Machine Princess
Flying Machine Barbarian Barrel Princess
Flying Machine
Prince Electro Wizard
Flying Machine Barbarian Barrel Prince Princess Electro Wizard
Flying Machine Princess
Flying Machine Barbarian Barrel Princess
Flying Machine Barbarian Barrel Princess
Princess Flying Machine Barbarian Barrel Prince
Flying Machine Barbarian Barrel Princess
Flying Machine Barbarian Barrel Princess Mega Knight
Barbarian Barrel
Flying Machine Barbarian Barrel Prince Princess Electro Wizard Mega Knight
Flying Machine Barbarian Barrel Princess Mega Knight
Prince Giant Skeleton Mega Knight
Princess
Prince
Flying Machine Barbarian Barrel
Barbarian Barrel Princess Mega Knight
Flying Machine Barbarian Barrel Princess Electro Wizard
Flying Machine Prince Princess Mega Knight
Barbarian Barrel
Flying Machine Princess Electro Wizard
Electro Wizard Flying Machine
Mega Knight
Princess Electro Wizard
Prince Giant Skeleton Mega Knight
Princess
Electro Wizard Flying Machine Barbarian Barrel Prince Princess
Flying Machine Princess Electro Wizard
Barbarian Barrel
Flying Machine Prince Princess Electro Wizard Mega Knight
Flying Machine Princess
Giant Skeleton
Flying Machine Prince Mega Knight
Flying Machine Giant Skeleton Princess Electro Wizard
Flying Machine Princess Electro Wizard
Flying Machine Barbarian Barrel Prince Giant Skeleton Princess Electro Wizard Mega Knight

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