My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Flying Machine Furnace Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon
Giant Snowball
Bats Battle Ram Flying Machine Furnace Baby Dragon Witch Balloon
Zap
Bats Battle Ram Flying Machine Furnace Witch Balloon
Barbarian Barrel
Battle Ram Furnace Witch
The Log
Battle Ram Furnace Witch
Earthquake
Furnace Witch
Arrows
Bats Flying Machine Furnace Witch
Royal Delivery
Bats Battle Ram Flying Machine Baby Dragon Witch Balloon
Fireball
Battle Ram Flying Machine Furnace Baby Dragon Witch Balloon
Poison
Bats Flying Machine Furnace Witch Balloon
Lightning
Battle Ram Furnace Baby Dragon Witch Balloon
Rocket
Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Battle Ram Flying Machine Furnace Baby Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Battle Ram Flying Machine

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Battle Ram Flying Machine Baby Dragon
Zap
Battle Ram Balloon Bats Flying Machine Furnace Baby Dragon Witch
Battle Ram
Zap Bats Flying Machine Furnace Baby Dragon Witch
Flying Machine
Bats Zap Battle Ram Furnace Baby Dragon Balloon
Furnace
Zap Battle Ram Flying Machine Baby Dragon Balloon
Baby Dragon
Bats Zap Battle Ram Flying Machine Furnace Witch Balloon
Witch
Zap Battle Ram Baby Dragon
Balloon
Bats Zap Flying Machine Furnace Baby Dragon

Defense Synergies 0 10

Bats
Zap Baby Dragon
Zap
Bats Flying Machine Furnace Baby Dragon Witch
Battle Ram
Flying Machine
Zap Furnace Baby Dragon
Furnace
Zap Flying Machine Baby Dragon
Baby Dragon
Bats Zap Flying Machine Furnace Witch
Witch
Zap Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Baby Dragon
Bats Zap Flying Machine Furnace Witch
Furnace Witch Bats
Witch Bats Furnace
Bats Zap Flying Machine Furnace Baby Dragon
Bats Furnace Zap Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon
Witch Furnace
Bats Witch Zap Flying Machine Furnace Baby Dragon
Bats Zap Flying Machine Furnace Baby Dragon Witch
Furnace Bats Zap Flying Machine Witch
Bats Zap Furnace Baby Dragon Witch
Furnace
Zap Furnace
Bats Furnace Witch
Bats Zap Flying Machine Furnace Baby Dragon Witch
Zap Furnace Baby Dragon Witch Bats Flying Machine
Bats Flying Machine Furnace Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Furnace Witch
Zap Flying Machine Baby Dragon
Bats Zap Furnace Witch
Bats Zap
Witch
Furnace Bats Zap Flying Machine Baby Dragon Witch
Bats Flying Machine Furnace Witch
Zap Bats Flying Machine Baby Dragon Witch
Witch
Bats Flying Machine Witch
Zap
Witch
Flying Machine Furnace Baby Dragon Witch
Witch Bats Zap Flying Machine Furnace Baby Dragon
Bats Zap Flying Machine Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine
Zap Furnace Baby Dragon
Bats Zap Flying Machine Furnace Baby Dragon Witch
Flying Machine Furnace Baby Dragon Witch
Zap Flying Machine Baby Dragon
Zap Flying Machine
Bats
Zap Flying Machine
Zap Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Zap Flying Machine Furnace Baby Dragon
Zap Flying Machine Furnace Baby Dragon Witch
Flying Machine Furnace Baby Dragon
Bats
Zap Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon Witch
Baby Dragon
Zap Flying Machine Baby Dragon
Zap Furnace Baby Dragon Witch
Witch
Zap Flying Machine Baby Dragon Witch
Zap Flying Machine Baby Dragon Witch
Zap Baby Dragon
Bats Zap Flying Machine Furnace Baby Dragon Witch
Zap Bats Flying Machine Witch
Zap
Zap
Zap Bats Flying Machine Witch
Zap Flying Machine Baby Dragon Witch
Flying Machine Baby Dragon
Zap Flying Machine Baby Dragon
Zap
Flying Machine
Zap Bats Flying Machine Baby Dragon Witch
Bats Zap Flying Machine Witch
Zap Flying Machine Baby Dragon Witch

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