My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant
Giant Snowball
Minion Horde Baby Dragon Witch
Zap
Minion Horde Inferno Tower Witch
Barbarian Barrel
Inferno Tower Witch
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Baby Dragon Witch
Fireball
Minion Horde Inferno Tower Baby Dragon Witch
Poison
Minion Horde Inferno Tower Witch
Lightning
Inferno Tower Baby Dragon Witch
Rocket
Minion Horde Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Fireball Baby Dragon Minion Horde Giant Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Fireball Baby Dragon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Giant
Fireball
Tornado Giant Baby Dragon
Giant
Rage Minion Horde Fireball Tornado Baby Dragon Witch
Inferno Tower
Rage
Minion Horde Giant Witch
Tornado
Fireball Baby Dragon Giant Witch
Baby Dragon
Tornado Fireball Giant Witch
Witch
Rage Giant Tornado Baby Dragon

Defense Synergies 1 8

Minion Horde
Inferno Tower Tornado
Fireball
Tornado Inferno Tower
Giant
Inferno Tower
Minion Horde Fireball Tornado Baby Dragon
Rage
Tornado
Fireball Minion Horde Inferno Tower Baby Dragon Witch
Baby Dragon
Inferno Tower Tornado Witch
Witch
Tornado Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Inferno Tower Baby Dragon
Minion Horde Inferno Tower Witch
Minion Horde Inferno Tower Tornado Witch
Minion Horde Inferno Tower Witch
Fireball Tornado
Fireball Tornado Baby Dragon
Minion Horde Inferno Tower Tornado Fireball Baby Dragon Witch
Fireball Inferno Tower Baby Dragon
Minion Horde Inferno Tower Witch Tornado
Tornado Minion Horde Inferno Tower
Minion Horde Witch Fireball Tornado Baby Dragon
Minion Horde Inferno Tower Fireball Tornado Baby Dragon Witch
Minion Horde Inferno Tower Fireball Witch
Fireball Minion Horde Tornado Baby Dragon Witch
Inferno Tower Minion Horde
Minion Horde Inferno Tower Tornado Fireball
Minion Horde Fireball Inferno Tower Tornado Witch
Fireball Minion Horde Tornado Baby Dragon Witch
Tornado Baby Dragon Witch Fireball
Inferno Tower Tornado
Minion Horde Fireball Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Witch
Fireball Baby Dragon
Minion Horde Inferno Tower Witch
Minion Horde Fireball Inferno Tower Tornado
Inferno Tower Minion Horde Witch
Fireball Minion Horde Tornado Baby Dragon Witch
Minion Horde Fireball Inferno Tower Witch
Inferno Tower Minion Horde
Minion Horde Fireball Inferno Tower Tornado Baby Dragon Witch
Inferno Tower Witch Minion Horde
Minion Horde Inferno Tower Witch
Fireball Tornado
Minion Horde Fireball Inferno Tower Witch
Minion Horde Fireball Baby Dragon Witch
Inferno Tower Witch Minion Horde Fireball Tornado Baby Dragon
Minion Horde Fireball Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Baby Dragon
Fireball Tornado Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Fireball Minion Horde Baby Dragon
Fireball Minion Horde Tornado Baby Dragon Witch
Minion Horde Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Fireball Tornado
Minion Horde Fireball Tornado
Minion Horde Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball Tornado
Minion Horde
Fireball Baby Dragon
Fireball Tornado Baby Dragon Witch
Minion Horde Fireball Baby Dragon
Fireball Tornado
Tornado
Minion Horde Fireball Baby Dragon
Tornado Fireball Baby Dragon Witch
Minion Horde Witch
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon Witch
Fireball Tornado Baby Dragon
Minion Horde Fireball Tornado Baby Dragon Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Witch
Fireball Tornado Baby Dragon Witch
Fireball
Fireball Minion Horde Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Minion Horde
Minion Horde Fireball Tornado Baby Dragon Witch
Fireball Tornado Witch
Fireball Tornado Baby Dragon Witch

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