My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Freeze Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A
Fireball
Inferno Tower Wizard Skeleton Army
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Freeze Inferno Tower Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Freeze

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Freeze
Inferno Tower
Wizard
Rage P.E.K.K.A
Rage
Wizard
Skeleton Army
Freeze
Zap
Lightning
P.E.K.K.A
Zap Wizard

Defense Synergies 1 7

Zap
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower
Skeleton Army Zap
Wizard
Skeleton Army Freeze P.E.K.K.A
Rage
Skeleton Army
Inferno Tower Zap Wizard Freeze
Freeze
Wizard Skeleton Army
Lightning
P.E.K.K.A
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Inferno Tower Wizard
Inferno Tower Skeleton Army P.E.K.K.A Zap
Inferno Tower Skeleton Army P.E.K.K.A Freeze Lightning
Inferno Tower Skeleton Army P.E.K.K.A
Lightning Skeleton Army P.E.K.K.A
Skeleton Army Freeze Zap
Inferno Tower Lightning Zap Wizard Freeze
Lightning Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Skeleton Army
Skeleton Army Inferno Tower
Skeleton Army Zap Wizard Freeze
Inferno Tower Zap Wizard
Inferno Tower Skeleton Army P.E.K.K.A Zap Wizard Freeze Lightning
Wizard Skeleton Army Zap Freeze P.E.K.K.A
Inferno Tower Skeleton Army P.E.K.K.A
Inferno Tower Skeleton Army Zap Freeze Lightning P.E.K.K.A
Wizard Inferno Tower Skeleton Army P.E.K.K.A
Zap Wizard Skeleton Army
Zap Wizard Freeze
P.E.K.K.A Inferno Tower
Wizard Skeleton Army P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Inferno Tower P.E.K.K.A
Zap Wizard Lightning
Skeleton Army P.E.K.K.A Zap Inferno Tower Lightning
Skeleton Army Lightning P.E.K.K.A Zap Inferno Tower
Inferno Tower P.E.K.K.A Skeleton Army
Wizard Zap Freeze
Skeleton Army P.E.K.K.A Inferno Tower Lightning
Inferno Tower P.E.K.K.A Skeleton Army
Zap Freeze Lightning P.E.K.K.A Inferno Tower Skeleton Army
Inferno Tower P.E.K.K.A Skeleton Army
P.E.K.K.A Inferno Tower
Skeleton Army Lightning P.E.K.K.A Zap
Skeleton Army Lightning P.E.K.K.A Inferno Tower Wizard
Wizard Skeleton Army
Inferno Tower Skeleton Army Zap Freeze Lightning P.E.K.K.A
Zap Inferno Tower Wizard Freeze P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Freeze
Zap
Lightning
Lightning Freeze
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze Lightning
Zap Wizard Lightning
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Freeze
Lightning Zap
Lightning Zap Wizard
Lightning Wizard
Lightning Freeze
Lightning
Lightning Zap Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Freeze Wizard
Zap Wizard Lightning
Lightning Zap Wizard
Lightning Zap
Lightning Zap Wizard
Zap Lightning Wizard Freeze
Lightning
Lightning Zap Wizard
Zap Lightning Freeze
P.E.K.K.A
Wizard Lightning
Zap Lightning Skeleton Army Freeze
Lightning Zap Wizard
Freeze
Lightning Wizard
Zap Wizard Lightning
Lightning Zap
P.E.K.K.A
Zap Freeze Lightning
Zap Lightning
Lightning Zap Freeze

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