My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Balloon Inferno Dragon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon Sparky
Giant Snowball
Balloon Inferno Dragon
Zap
Firecracker Balloon Inferno Dragon Sparky
Barbarian Barrel
Firecracker Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Balloon Inferno Dragon Sparky
Fireball
Firecracker Balloon Inferno Dragon Sparky
Poison
Firecracker Balloon Sparky
Lightning
Balloon Inferno Dragon Sparky
Rocket
Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Inferno Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Freeze Inferno Dragon Balloon Lightning Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Firecracker Freeze Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Inferno Dragon Sparky Mega Knight
Rage
Balloon Sparky
Freeze
Balloon
Balloon
Rage Freeze Firecracker Sparky Mega Knight
Lightning
Inferno Dragon
Mega Knight Firecracker
Sparky
Rage Firecracker Balloon
Mega Knight
Inferno Dragon Firecracker Balloon

Defense Synergies 0 4

Firecracker
Mega Knight
Rage
Freeze
Sparky Mega Knight
Balloon
Lightning
Inferno Dragon
Mega Knight
Sparky
Freeze
Mega Knight
Firecracker Freeze Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Sparky
Inferno Dragon Sparky Firecracker Mega Knight
Sparky Mega Knight Freeze Lightning Inferno Dragon
Inferno Dragon Sparky Firecracker Mega Knight
Lightning Firecracker Sparky Mega Knight
Freeze Firecracker Mega Knight
Lightning Inferno Dragon Firecracker Freeze
Lightning Sparky Mega Knight
Inferno Dragon Sparky
Firecracker Sparky Mega Knight
Firecracker Freeze Mega Knight
Inferno Dragon Firecracker
Sparky Mega Knight Freeze Lightning
Sparky Mega Knight Firecracker Freeze
Inferno Dragon Sparky Mega Knight
Freeze Lightning Inferno Dragon Sparky Mega Knight
Sparky Mega Knight Firecracker
Mega Knight Firecracker
Freeze Firecracker Inferno Dragon Mega Knight
Sparky Inferno Dragon
Mega Knight Firecracker Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Firecracker Lightning Inferno Dragon Mega Knight
Mega Knight Lightning Sparky
Lightning Mega Knight Sparky
Inferno Dragon Sparky Mega Knight
Firecracker Freeze
Sparky Lightning
Mega Knight Inferno Dragon Sparky
Freeze Lightning Mega Knight Firecracker Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Lightning Mega Knight
Lightning Mega Knight Sparky
Firecracker Sparky Mega Knight
Sparky Firecracker Freeze Lightning Inferno Dragon
Mega Knight Firecracker Freeze Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Freeze Sparky
Firecracker
Lightning Sparky
Lightning Firecracker Freeze Sparky
Firecracker Sparky Mega Knight
Firecracker Freeze
Firecracker Sparky
Firecracker Freeze Lightning
Firecracker Lightning
Lightning Sparky
Firecracker Lightning Sparky
Lightning Firecracker
Lightning Firecracker Sparky
Lightning Firecracker Freeze
Lightning Firecracker Sparky
Lightning Firecracker Sparky
Lightning Firecracker Sparky Mega Knight
Lightning Freeze Sparky
Lightning Sparky
Lightning Firecracker Sparky Mega Knight
Lightning Firecracker Mega Knight
Lightning Sparky Mega Knight
Lightning
Lightning Sparky
Lightning
Firecracker Freeze Sparky Mega Knight
Inferno Dragon
Firecracker Lightning Sparky
Lightning Sparky Mega Knight
Lightning Firecracker Sparky
Lightning Firecracker Sparky
Lightning Firecracker Freeze
Lightning Sparky
Lightning Sparky Mega Knight
Lightning Firecracker Freeze Sparky
Sparky Mega Knight
Firecracker Lightning Sparky
Lightning Freeze
Lightning Firecracker
Freeze
Lightning Firecracker Sparky Mega Knight
Firecracker Lightning
Lightning Sparky
Firecracker Sparky Mega Knight
Firecracker Freeze Lightning Sparky
Firecracker Lightning
Lightning Firecracker Freeze Sparky Mega Knight

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