My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Baby Dragon Prince Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Barbarian Barrel Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Baby Dragon Electro Dragon
Zap
Prince
Barbarian Barrel
Elixir Golem
The Log
Elixir Golem Prince
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Battle Healer Baby Dragon Prince Electro Dragon
Fireball
Elixir Golem Battle Healer Baby Dragon Electro Dragon
Poison
Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Baby Dragon Prince Electro Dragon
Rocket
Battle Healer Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Baby Dragon Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Baby Dragon Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Earthquake Elixir Golem Battle Healer Baby Dragon Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Earthquake Elixir Golem

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Elixir Golem Barbarian Barrel Prince
Elixir Golem
Earthquake Battle Healer Rage Barbarian Barrel Baby Dragon Electro Dragon
Battle Healer
Elixir Golem Rage Baby Dragon Electro Dragon Barbarian Barrel Prince
Barbarian Barrel
Earthquake Elixir Golem Battle Healer Baby Dragon Prince Electro Dragon
Rage
Elixir Golem Battle Healer Prince Electro Dragon
Baby Dragon
Battle Healer Elixir Golem Barbarian Barrel Prince Electro Dragon
Prince
Earthquake Battle Healer Barbarian Barrel Rage Baby Dragon
Electro Dragon
Battle Healer Elixir Golem Barbarian Barrel Rage Baby Dragon

Defense Synergies 2 8

Earthquake
Barbarian Barrel
Elixir Golem
Battle Healer
Baby Dragon Electro Dragon Barbarian Barrel Prince
Barbarian Barrel
Earthquake Battle Healer Baby Dragon Prince Electro Dragon
Rage
Baby Dragon
Battle Healer Barbarian Barrel Prince Electro Dragon
Prince
Battle Healer Barbarian Barrel Baby Dragon
Electro Dragon
Battle Healer Barbarian Barrel Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Battle Healer Prince Electro Dragon
Prince Electro Dragon
Prince Electro Dragon
Earthquake Battle Healer Barbarian Barrel Prince
Barbarian Barrel Earthquake Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Earthquake Battle Healer Barbarian Barrel Baby Dragon Electro Dragon
Prince
Battle Healer Barbarian Barrel Prince
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Baby Dragon Electro Dragon
Prince Earthquake Battle Healer Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Prince Electro Dragon
Prince
Prince
Prince Electro Dragon
Battle Healer Barbarian Barrel Baby Dragon Prince Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Battle Healer Electro Dragon
Prince
Earthquake Battle Healer Barbarian Barrel Baby Dragon Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Barbarian Barrel Prince
Battle Healer Barbarian Barrel Baby Dragon Prince Electro Dragon
Battle Healer Prince Electro Dragon
Prince Battle Healer Barbarian Barrel
Battle Healer Prince
Baby Dragon Electro Dragon
Prince Battle Healer
Battle Healer Prince
Electro Dragon Barbarian Barrel Baby Dragon Prince
Prince Electro Dragon
Prince
Prince
Baby Dragon Electro Dragon
Electro Dragon Battle Healer Barbarian Barrel Baby Dragon Prince
Earthquake Battle Healer Barbarian Barrel Baby Dragon Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Prince
Earthquake Barbarian Barrel Baby Dragon
Baby Dragon Electro Dragon
Earthquake Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Electro Dragon
Prince Electro Dragon
Earthquake Barbarian Barrel Prince Electro Dragon
Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Baby Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Prince
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Baby Dragon Prince Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Baby Dragon Prince
Prince
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Earthquake Barbarian Barrel Baby Dragon Electro Dragon
Baby Dragon Prince Electro Dragon
Barbarian Barrel Baby Dragon
Baby Dragon Electro Dragon
Electro Dragon
Earthquake Electro Dragon
Electro Dragon
Prince
Earthquake
Earthquake Barbarian Barrel Prince Electro Dragon
Baby Dragon Electro Dragon
Barbarian Barrel
Baby Dragon Prince Electro Dragon
Earthquake Baby Dragon Electro Dragon
Prince Electro Dragon
Electro Dragon Baby Dragon
Electro Dragon
Electro Dragon Barbarian Barrel Baby Dragon Prince

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