My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Elixir Golem Musketeer Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider
Giant Snowball
Musketeer Hog Rider Baby Dragon
Zap
Barbarian Barrel
Knight Tesla Elixir Golem Musketeer
The Log
Elixir Golem Musketeer Hog Rider
Earthquake
Tesla Elixir Golem Hog Rider
Arrows
Royal Delivery
Knight Elixir Golem Musketeer Hog Rider Baby Dragon
Fireball
Tesla Elixir Golem Musketeer Hog Rider Baby Dragon
Poison
Elixir Golem Musketeer
Lightning
Knight Tesla Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Rage Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Elixir Golem Tesla Fireball Musketeer Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Elixir Golem Tesla

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Hog Rider Baby Dragon Fireball
Tesla
Elixir Golem
Rage Fireball Musketeer Hog Rider Baby Dragon
Fireball
Hog Rider Knight Elixir Golem Baby Dragon
Musketeer
Knight Hog Rider Elixir Golem Baby Dragon
Hog Rider
Knight Fireball Musketeer Rage Elixir Golem Baby Dragon
Rage
Elixir Golem Hog Rider
Baby Dragon
Knight Elixir Golem Fireball Musketeer Hog Rider

Defense Synergies 3 6

Knight
Tesla Musketeer Fireball Baby Dragon
Tesla
Knight Musketeer Fireball Baby Dragon
Elixir Golem
Fireball
Knight Tesla Musketeer
Musketeer
Knight Tesla Fireball Baby Dragon
Hog Rider
Rage
Baby Dragon
Knight Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer Baby Dragon
Knight Tesla Musketeer
Tesla Knight Musketeer
Tesla Knight Musketeer
Fireball
Fireball Tesla Musketeer Baby Dragon
Tesla Musketeer Fireball Baby Dragon
Tesla Fireball Musketeer Baby Dragon
Tesla Musketeer
Knight Tesla Musketeer
Knight Tesla Fireball Musketeer Baby Dragon
Tesla Musketeer Fireball Baby Dragon
Tesla Knight Fireball Musketeer
Fireball Tesla Baby Dragon
Knight Tesla
Tesla Fireball
Tesla Knight Fireball Musketeer
Tesla Fireball Knight Musketeer Baby Dragon
Baby Dragon Knight Tesla Fireball Musketeer
Tesla Musketeer
Knight Tesla Fireball Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Fireball
Fireball Knight Tesla Musketeer Baby Dragon
Knight Musketeer
Knight Tesla Fireball Musketeer
Knight Tesla Musketeer
Fireball Tesla Musketeer Baby Dragon
Knight Tesla Fireball Musketeer
Knight Tesla
Knight Fireball Baby Dragon
Tesla Musketeer
Knight Tesla Musketeer
Fireball
Knight Tesla Fireball
Tesla Fireball Musketeer Baby Dragon
Tesla Knight Fireball Musketeer Baby Dragon
Tesla Fireball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Knight Fireball Musketeer
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Musketeer
Knight Fireball Musketeer
Fireball Musketeer Baby Dragon
Knight Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Fireball Musketeer
Fireball Musketeer Baby Dragon
Fireball
Fireball Knight Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Musketeer Baby Dragon

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