My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit Inferno Dragon
Giant Snowball
Furnace Inferno Dragon
Zap
Furnace Bandit Inferno Dragon
Barbarian Barrel
Furnace Wizard Bandit
The Log
Furnace Bandit
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Wizard Bandit Inferno Dragon
Fireball
Furnace Wizard Bandit Inferno Dragon
Poison
Furnace Wizard
Lightning
Furnace Wizard Bandit Inferno Dragon
Rocket
Furnace Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Bandit Furnace Inferno Dragon Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Arrows Bandit Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Mega Knight
Furnace
Bandit
Wizard
Rage Bandit Mega Knight
Rocket
Rage
Wizard
Bandit
Arrows Furnace Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Wizard Bandit

Defense Synergies 1 7

Arrows
Mega Knight Furnace Bandit
Furnace
Arrows Bandit
Wizard
Bandit Mega Knight
Rocket
Rage
Bandit
Arrows Furnace Wizard Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Wizard Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Inferno Dragon Furnace Bandit Mega Knight
Furnace Rocket Mega Knight Bandit Inferno Dragon
Inferno Dragon Furnace Bandit Mega Knight
Arrows Rocket Mega Knight
Arrows Furnace Bandit Mega Knight
Furnace Rocket Inferno Dragon Arrows Wizard
Rocket Arrows Bandit Mega Knight
Inferno Dragon Furnace
Bandit Mega Knight
Arrows Furnace Wizard Bandit Mega Knight
Arrows Inferno Dragon Furnace Wizard
Furnace Mega Knight Wizard Rocket Bandit
Wizard Rocket Mega Knight Arrows Furnace
Inferno Dragon Furnace Bandit Mega Knight
Rocket Furnace Bandit Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Furnace
Arrows Mega Knight Furnace Wizard Bandit
Arrows Furnace Wizard Bandit Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Arrows Furnace Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Furnace Bandit
Bandit Arrows Wizard Rocket Inferno Dragon Mega Knight
Bandit Mega Knight Furnace Rocket
Rocket Mega Knight Bandit
Bandit Inferno Dragon Mega Knight
Arrows Furnace Wizard Rocket
Rocket Furnace Bandit
Mega Knight Inferno Dragon
Rocket Mega Knight Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Rocket Mega Knight Arrows
Rocket Mega Knight Wizard Bandit
Wizard Furnace Mega Knight
Furnace Rocket Inferno Dragon
Arrows Mega Knight Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Bandit
Rocket Arrows Bandit
Arrows Rocket
Wizard Rocket Arrows Furnace Mega Knight
Arrows Wizard Furnace Rocket
Arrows Furnace Wizard
Arrows Wizard
Arrows Wizard Bandit
Rocket
Rocket Arrows Wizard Bandit
Arrows Wizard Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows Furnace
Rocket Arrows Furnace Wizard Bandit
Arrows Furnace Wizard Rocket Bandit Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Wizard Bandit Mega Knight
Rocket Arrows Wizard Mega Knight
Rocket Mega Knight
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Furnace Wizard Mega Knight
Inferno Dragon
Arrows Wizard Bandit
Arrows Wizard Bandit Mega Knight
Rocket Arrows Bandit
Arrows Furnace Wizard
Rocket Wizard
Arrows Wizard Rocket Bandit Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows Wizard
Rocket Bandit
Rocket Arrows Wizard
Arrows
Wizard Rocket Mega Knight
Arrows Wizard
Rocket Arrows
Mega Knight
Rocket
Rocket
Rocket Bandit Mega Knight

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