My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Wizard Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Elite Barbarians Royal Hogs Skeleton Army
Giant Snowball
Bats Royal Hogs Skeleton Army Baby Dragon Witch
Zap
Bats Royal Giant Royal Hogs Skeleton Army Witch
Barbarian Barrel
Elite Barbarians Wizard Royal Hogs Skeleton Army Witch
The Log
Royal Giant Elite Barbarians Royal Hogs Skeleton Army Witch
Earthquake
Royal Hogs Skeleton Army Witch
Arrows
Bats Royal Hogs Skeleton Army Witch
Royal Delivery
Bats Elite Barbarians Wizard Royal Hogs Skeleton Army Baby Dragon Witch
Fireball
Elite Barbarians Wizard Royal Hogs Skeleton Army Baby Dragon Witch
Poison
Bats Wizard Royal Hogs Skeleton Army Witch
Lightning
Elite Barbarians Wizard Baby Dragon Witch
Rocket
Elite Barbarians Wizard Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Baby Dragon Wizard Royal Hogs Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Skeleton Army Baby Dragon Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Elite Barbarians Royal Hogs Baby Dragon
Royal Giant
Bats Elite Barbarians Wizard Baby Dragon Witch
Elite Barbarians
Bats Royal Giant Wizard
Wizard
Royal Giant Elite Barbarians Royal Hogs
Royal Hogs
Bats Wizard
Skeleton Army
Baby Dragon
Bats Royal Giant Witch
Witch
Royal Giant Baby Dragon

Defense Synergies 0 4

Bats
Baby Dragon
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army
Royal Hogs
Skeleton Army
Wizard
Baby Dragon
Bats Witch
Witch
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon
Elite Barbarians Skeleton Army Bats Witch
Skeleton Army Witch Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch Bats
Elite Barbarians Skeleton Army
Skeleton Army Bats Baby Dragon
Bats Wizard Baby Dragon Witch
Baby Dragon
Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Bats Skeleton Army Witch Wizard Baby Dragon
Bats Wizard Baby Dragon Witch
Skeleton Army Bats Elite Barbarians Wizard Witch
Wizard Skeleton Army Bats Baby Dragon Witch
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Wizard Bats Elite Barbarians Skeleton Army Witch
Bats Elite Barbarians Wizard Skeleton Army Baby Dragon Witch
Wizard Baby Dragon Witch Bats
Elite Barbarians
Wizard Skeleton Army Bats Elite Barbarians Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Witch
Elite Barbarians Wizard Baby Dragon
Skeleton Army Bats Elite Barbarians Witch
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Witch
Wizard Bats Baby Dragon Witch
Skeleton Army Bats Elite Barbarians Witch
Elite Barbarians Skeleton Army
Bats Elite Barbarians Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Bats Elite Barbarians Witch
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Wizard Witch
Wizard Skeleton Army Baby Dragon Witch
Elite Barbarians Skeleton Army Witch Bats Baby Dragon
Bats Elite Barbarians Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Bats Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Bats Elite Barbarians
Wizard
Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Elite Barbarians Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Bats
Wizard Baby Dragon
Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Elite Barbarians Bats Wizard Baby Dragon Witch
Bats Wizard Witch
Elite Barbarians
Wizard
Wizard
Bats Skeleton Army Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Baby Dragon
Elite Barbarians
Bats Elite Barbarians Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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