My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Three Musketeers Executioner Electro Giant Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Three Musketeers
Giant Snowball
Royal Recruits Three Musketeers
Zap
Royal Giant Three Musketeers
Barbarian Barrel
Elite Barbarians Royal Recruits Three Musketeers Executioner
The Log
Royal Giant Elite Barbarians Royal Recruits Three Musketeers
Earthquake
Arrows
Royal Recruits
Royal Delivery
Elite Barbarians Royal Recruits Three Musketeers Executioner Mother Witch
Fireball
Elite Barbarians Three Musketeers Executioner Mother Witch
Poison
Royal Recruits Three Musketeers Executioner Mother Witch
Lightning
Elite Barbarians Three Musketeers Executioner Mother Witch
Rocket
Elite Barbarians Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Electro Giant Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mother Witch Executioner Royal Giant Elite Barbarians Royal Recruits Electro Giant Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

21 Mother Witch Executioner Royal Giant Elite Barbarians

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Mother Witch Elite Barbarians Executioner
Elite Barbarians
Royal Giant Three Musketeers Mega Knight
Royal Recruits
Three Musketeers
Elite Barbarians
Executioner
Royal Giant Mega Knight
Electro Giant
Mother Witch
Mother Witch
Royal Giant Electro Giant Mega Knight
Mega Knight
Elite Barbarians Executioner Mother Witch

Defense Synergies 1 3

Royal Giant
Elite Barbarians
Mother Witch Mega Knight
Royal Recruits
Three Musketeers
Executioner
Mega Knight
Electro Giant
Mother Witch
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Executioner Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Executioner
Elite Barbarians Royal Recruits Three Musketeers Executioner Mega Knight
Three Musketeers Mega Knight Elite Barbarians Royal Recruits Executioner
Elite Barbarians Royal Recruits Three Musketeers Mega Knight
Elite Barbarians Royal Recruits Mega Knight
Executioner Mother Witch Mega Knight
Three Musketeers Executioner
Royal Recruits Electro Giant Mega Knight
Three Musketeers Elite Barbarians Royal Recruits
Elite Barbarians Royal Recruits Mega Knight
Executioner Mother Witch Royal Recruits Electro Giant Mega Knight
Three Musketeers Executioner
Royal Recruits Mega Knight Elite Barbarians Three Musketeers
Three Musketeers Executioner Mega Knight Royal Recruits
Elite Barbarians Royal Recruits Three Musketeers Mega Knight
Elite Barbarians Royal Recruits Three Musketeers Electro Giant Mega Knight
Three Musketeers Mega Knight Elite Barbarians Royal Recruits Executioner
Mega Knight Elite Barbarians Royal Recruits Three Musketeers Executioner
Executioner Royal Recruits Mother Witch Mega Knight
Elite Barbarians Royal Recruits Three Musketeers
Royal Recruits Mega Knight Elite Barbarians Executioner Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Executioner Mega Knight
Royal Recruits Mega Knight Elite Barbarians
Royal Recruits Mega Knight Elite Barbarians
Royal Recruits Elite Barbarians Three Musketeers Executioner Mega Knight
Executioner Electro Giant Mother Witch Three Musketeers
Royal Recruits Elite Barbarians
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians
Royal Recruits Three Musketeers
Mega Knight Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians Electro Giant
Elite Barbarians Royal Recruits Mega Knight Three Musketeers Executioner
Royal Recruits Three Musketeers Executioner Electro Giant Mega Knight
Elite Barbarians Royal Recruits Electro Giant Three Musketeers Executioner
Executioner Mega Knight Elite Barbarians Royal Recruits Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Executioner
Royal Recruits
Executioner Mega Knight
Executioner Electro Giant Mother Witch
Executioner
Executioner
Elite Barbarians Three Musketeers
Royal Recruits
Executioner
Elite Barbarians Three Musketeers Executioner
Elite Barbarians
Three Musketeers Executioner
Royal Recruits Three Musketeers Executioner Mega Knight
Three Musketeers
Three Musketeers Executioner Mega Knight
Electro Giant Mother Witch Mega Knight
Mega Knight
Royal Recruits
Electro Giant Mother Witch Executioner Mega Knight
Executioner
Mega Knight
Elite Barbarians Executioner Electro Giant Mother Witch
Electro Giant
Elite Barbarians
Mega Knight
Mega Knight
Royal Recruits
Three Musketeers Executioner
Three Musketeers Executioner Mega Knight
Executioner
Electro Giant
Elite Barbarians Royal Recruits Three Musketeers Executioner Mega Knight
Electro Giant Elite Barbarians Royal Recruits
Executioner
Royal Recruits Executioner Electro Giant Mega Knight

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