My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Three Musketeers Goblin Giant Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Goblin Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Three Musketeers
Giant Snowball
Three Musketeers
Zap
Royal Giant Three Musketeers Goblin Giant
Barbarian Barrel
Elite Barbarians Three Musketeers
The Log
Royal Giant Elite Barbarians Three Musketeers
Earthquake
Arrows
Royal Delivery
Elite Barbarians Three Musketeers
Fireball
Elite Barbarians Three Musketeers
Poison
Three Musketeers
Lightning
Elite Barbarians Three Musketeers
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Giant Elite Barbarians Rocket Lightning Goblin Giant Mega Knight Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

24 Royal Giant Elite Barbarians Rocket Lightning

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Elite Barbarians Rocket
Elite Barbarians
Royal Giant Three Musketeers Goblin Giant Mega Knight
Rocket
Royal Giant Golem
Three Musketeers
Elite Barbarians
Lightning
Royal Giant Golem Goblin Giant
Goblin Giant
Elite Barbarians Lightning
Golem
Lightning Rocket
Mega Knight
Elite Barbarians

Defense Synergies 0 1

Royal Giant
Elite Barbarians
Mega Knight
Rocket
Three Musketeers
Lightning
Goblin Giant
Golem
Mega Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Goblin Giant
Elite Barbarians Three Musketeers Mega Knight
Rocket Three Musketeers Mega Knight Elite Barbarians Lightning
Elite Barbarians Three Musketeers Mega Knight
Lightning Elite Barbarians Rocket Mega Knight
Mega Knight
Rocket Three Musketeers Lightning
Rocket Lightning Goblin Giant Mega Knight
Three Musketeers Elite Barbarians
Elite Barbarians Mega Knight
Goblin Giant Mega Knight
Three Musketeers
Mega Knight Elite Barbarians Rocket Three Musketeers Lightning
Rocket Three Musketeers Mega Knight
Elite Barbarians Three Musketeers Mega Knight
Rocket Elite Barbarians Three Musketeers Lightning Mega Knight
Three Musketeers Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Three Musketeers
Mega Knight
Elite Barbarians Three Musketeers
Mega Knight Elite Barbarians Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians
Elite Barbarians Rocket Lightning Mega Knight
Mega Knight Elite Barbarians Rocket Lightning Goblin Giant
Rocket Lightning Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Three Musketeers Goblin Giant Mega Knight
Rocket Three Musketeers Goblin Giant
Rocket Elite Barbarians Lightning Goblin Giant
Mega Knight Elite Barbarians Goblin Giant
Rocket Lightning Mega Knight Elite Barbarians
Three Musketeers Goblin Giant
Mega Knight Elite Barbarians
Rocket Lightning Mega Knight Elite Barbarians Goblin Giant
Elite Barbarians Rocket Lightning Mega Knight Three Musketeers Goblin Giant
Three Musketeers Mega Knight
Elite Barbarians Rocket Three Musketeers Lightning Goblin Giant
Mega Knight Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Rocket
Rocket Lightning Goblin Giant
Lightning Rocket
Rocket Mega Knight
Rocket Goblin Giant
Lightning
Lightning
Rocket Lightning Elite Barbarians Three Musketeers
Rocket Lightning
Lightning Rocket
Rocket Lightning Elite Barbarians Three Musketeers
Lightning Rocket
Lightning Elite Barbarians
Rocket Lightning Three Musketeers
Lightning Rocket Three Musketeers Mega Knight
Lightning Rocket Three Musketeers
Rocket Lightning
Rocket Lightning Three Musketeers Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning
Rocket Lightning
Rocket Lightning
Mega Knight
Lightning
Lightning Mega Knight
Rocket Lightning
Elite Barbarians Lightning
Rocket Lightning
Lightning Elite Barbarians
Lightning Rocket Mega Knight
Rocket Lightning
Mega Knight
Rocket Lightning
Lightning Rocket
Rocket Lightning Three Musketeers
Lightning Rocket Three Musketeers Mega Knight
Lightning
Rocket Lightning
Elite Barbarians Three Musketeers Mega Knight
Elite Barbarians Rocket Lightning
Rocket Lightning
Lightning Rocket Goblin Giant Mega Knight

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