My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Ice Golem Flying Machine Executioner X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant X-Bow Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant X-Bow Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Ice Golem Flying Machine X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Graveyard
Giant Snowball
Flying Machine Graveyard
Zap
Royal Giant Flying Machine X-Bow Graveyard
Barbarian Barrel
Ice Spirit Executioner X-Bow Graveyard
The Log
Ice Spirit Royal Giant X-Bow Graveyard
Earthquake
X-Bow Graveyard
Arrows
Ice Spirit Flying Machine Graveyard
Royal Delivery
Ice Spirit Flying Machine Executioner Graveyard
Fireball
Flying Machine Executioner X-Bow
Poison
Flying Machine Executioner X-Bow Graveyard
Lightning
Ice Golem Executioner X-Bow
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Earthquake Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Earthquake Flying Machine Executioner Graveyard Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Ice Golem Earthquake Flying Machine

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Royal Giant Executioner X-Bow Graveyard
Royal Giant
Ice Spirit Earthquake Ice Spirit Ice Golem Flying Machine Executioner
Ice Golem
X-Bow Graveyard Royal Giant Flying Machine Executioner
Earthquake
Royal Giant Graveyard
Flying Machine
Royal Giant Ice Golem X-Bow Graveyard
Executioner
Ice Spirit Royal Giant Ice Golem
X-Bow
Ice Golem Ice Spirit Flying Machine
Graveyard
Ice Golem Ice Spirit Earthquake Flying Machine

Defense Synergies 2 8

Ice Spirit
X-Bow Ice Golem Earthquake Flying Machine Executioner
Royal Giant
Ice Golem
X-Bow Ice Spirit Earthquake Flying Machine Executioner
Earthquake
Ice Spirit Ice Golem X-Bow
Flying Machine
Ice Spirit Ice Golem
Executioner
Ice Spirit Ice Golem
X-Bow
Ice Spirit Ice Golem Earthquake
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Flying Machine Executioner X-Bow
Ice Spirit Flying Machine Executioner X-Bow
Executioner
Earthquake X-Bow
Earthquake Flying Machine Executioner X-Bow
Ice Spirit Flying Machine Executioner X-Bow
Earthquake Ice Golem Flying Machine X-Bow
X-Bow
Ice Spirit Ice Golem
Executioner Ice Golem Earthquake Flying Machine X-Bow
Executioner Flying Machine
Ice Spirit Earthquake Flying Machine X-Bow
Executioner Ice Spirit Earthquake X-Bow
X-Bow
Ice Spirit X-Bow
Executioner X-Bow
Ice Spirit Flying Machine Executioner X-Bow
Earthquake Executioner Ice Spirit Ice Golem Flying Machine
Earthquake Flying Machine Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem X-Bow
Ice Golem Flying Machine Executioner X-Bow
Ice Spirit Ice Golem
Ice Golem X-Bow
Executioner
Executioner Ice Spirit Ice Golem Flying Machine
Ice Golem Flying Machine
Ice Spirit Ice Golem Flying Machine X-Bow
Flying Machine
Ice Golem Executioner
Flying Machine Executioner
Ice Spirit Ice Golem Flying Machine Executioner X-Bow
Executioner Ice Golem Earthquake Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Flying Machine X-Bow
Flying Machine Executioner X-Bow
Earthquake Flying Machine X-Bow
Earthquake Ice Golem Flying Machine
Executioner Earthquake
Executioner Ice Spirit Ice Golem Flying Machine
Earthquake Flying Machine Executioner
Earthquake X-Bow Ice Spirit Ice Golem Flying Machine Executioner
Flying Machine X-Bow
X-Bow
Earthquake Flying Machine X-Bow
Flying Machine Executioner
Earthquake Flying Machine Ice Golem Executioner
Earthquake Flying Machine X-Bow
Earthquake Ice Golem Flying Machine X-Bow
Earthquake X-Bow Flying Machine Executioner
Earthquake Flying Machine Executioner X-Bow
Earthquake
Earthquake Flying Machine Executioner X-Bow
Earthquake Flying Machine X-Bow
Earthquake X-Bow
X-Bow
Earthquake Flying Machine X-Bow
Ice Golem Earthquake Ice Spirit Executioner
X-Bow Earthquake Flying Machine Executioner
Flying Machine X-Bow
X-Bow
Ice Golem Flying Machine Executioner X-Bow
Ice Spirit Flying Machine
Earthquake X-Bow
Ice Spirit
Earthquake
Earthquake Ice Spirit Flying Machine X-Bow
Flying Machine Executioner
Flying Machine Executioner
Ice Golem Earthquake Flying Machine Executioner
Flying Machine Executioner
Ice Spirit Flying Machine
Flying Machine Executioner
Flying Machine Executioner X-Bow

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