My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Goblin Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Valkyrie Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant
Giant Snowball
Bats Goblin Gang Goblin Hut Baby Dragon
Zap
Bats Goblin Gang Royal Giant Goblin Hut
Barbarian Barrel
Goblin Gang Valkyrie Goblin Hut
The Log
Goblin Gang Royal Giant Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Bats Goblin Gang Goblin Hut
Royal Delivery
Bats Goblin Gang Valkyrie Goblin Hut Baby Dragon
Fireball
Goblin Gang Goblin Hut Baby Dragon
Poison
Bats Goblin Gang Goblin Hut
Lightning
Valkyrie Goblin Hut Baby Dragon
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Valkyrie Baby Dragon Poison Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Goblin Gang Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Barbarian Barrel Baby Dragon
Goblin Gang
Royal Giant Valkyrie Goblin Hut Baby Dragon
Royal Giant
Bats Barbarian Barrel Poison Goblin Gang Goblin Hut Baby Dragon
Valkyrie
Bats Goblin Gang Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Royal Giant Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel
Royal Giant Bats Goblin Hut Baby Dragon
Baby Dragon
Bats Goblin Gang Royal Giant Valkyrie Goblin Hut Barbarian Barrel Poison
Poison
Royal Giant Baby Dragon

Defense Synergies 0 12

Bats
Valkyrie Barbarian Barrel Baby Dragon
Goblin Gang
Valkyrie Goblin Hut Barbarian Barrel
Royal Giant
Valkyrie
Bats Goblin Gang Goblin Hut Baby Dragon
Goblin Hut
Goblin Gang Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Goblin Gang Goblin Hut Baby Dragon Poison
Baby Dragon
Bats Valkyrie Goblin Hut Barbarian Barrel
Poison
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Barbarian Barrel Baby Dragon
Bats Goblin Gang Valkyrie Goblin Hut
Goblin Gang Goblin Hut Bats Valkyrie
Goblin Hut Bats Goblin Gang Valkyrie
Valkyrie Barbarian Barrel Poison
Goblin Gang Barbarian Barrel Bats Valkyrie Baby Dragon
Bats Goblin Gang Goblin Hut Baby Dragon Poison
Valkyrie Barbarian Barrel Baby Dragon Poison
Goblin Gang Goblin Hut
Goblin Gang Valkyrie Barbarian Barrel
Bats Goblin Gang Valkyrie Poison Goblin Hut Barbarian Barrel Baby Dragon
Bats Goblin Gang Goblin Hut Baby Dragon Poison
Goblin Hut Bats Goblin Gang Valkyrie
Valkyrie Bats Goblin Gang Goblin Hut Barbarian Barrel Baby Dragon Poison
Goblin Gang Goblin Hut
Goblin Gang Goblin Hut
Bats Goblin Gang Valkyrie Goblin Hut Poison
Bats Goblin Gang Valkyrie Goblin Hut Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon Poison Bats Goblin Hut
Goblin Hut
Goblin Gang Valkyrie Bats Barbarian Barrel Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblin Hut Barbarian Barrel
Poison Goblin Gang Valkyrie Barbarian Barrel Baby Dragon
Goblin Gang Bats Valkyrie Goblin Hut
Goblin Gang Valkyrie Bats Barbarian Barrel
Goblin Gang Valkyrie Goblin Hut
Poison Bats Goblin Gang Goblin Hut Baby Dragon
Goblin Gang Bats Valkyrie Goblin Hut
Valkyrie
Bats Valkyrie Goblin Hut Barbarian Barrel Baby Dragon Poison
Goblin Gang Goblin Hut
Bats Valkyrie Goblin Hut
Valkyrie Poison
Goblin Gang Valkyrie
Valkyrie Baby Dragon
Goblin Gang Goblin Hut Bats Valkyrie Barbarian Barrel Baby Dragon Poison
Bats Valkyrie Poison Goblin Hut Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Barbarian Barrel Baby Dragon
Poison Barbarian Barrel Baby Dragon
Goblin Hut Barbarian Barrel Baby Dragon Poison
Valkyrie Barbarian Barrel Poison
Poison Valkyrie Barbarian Barrel Baby Dragon
Poison Bats Baby Dragon
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison
Bats Goblin Gang Poison
Poison Valkyrie Barbarian Barrel
Poison Baby Dragon
Poison Goblin Hut Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Poison
Goblin Hut Barbarian Barrel Baby Dragon Poison
Goblin Hut Barbarian Barrel Baby Dragon Poison
Goblin Hut Barbarian Barrel Baby Dragon Poison
Barbarian Barrel Poison
Bats
Barbarian Barrel Baby Dragon Poison
Valkyrie Barbarian Barrel Baby Dragon Poison
Baby Dragon Poison
Poison
Barbarian Barrel Baby Dragon Poison
Poison Valkyrie Barbarian Barrel Baby Dragon
Poison Barbarian Barrel Baby Dragon
Baby Dragon Poison
Poison Barbarian Barrel Baby Dragon
Poison Bats Baby Dragon
Bats Goblin Hut Poison
Poison
Poison
Poison
Bats Goblin Gang Goblin Hut Barbarian Barrel
Poison Baby Dragon
Barbarian Barrel
Poison Goblin Gang Valkyrie Baby Dragon
Baby Dragon Poison
Poison
Bats Goblin Gang Baby Dragon Poison
Bats Poison
Poison Barbarian Barrel Baby Dragon

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