My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Inferno Tower Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Valkyrie Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army
Giant Snowball
Musketeer Skeleton Army Baby Dragon
Zap
Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Musketeer Valkyrie Inferno Tower Skeleton Army Electro Wizard
The Log
Royal Giant Musketeer Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Valkyrie Skeleton Army Baby Dragon Electro Wizard
Fireball
Musketeer Inferno Tower Skeleton Army Baby Dragon Electro Wizard
Poison
Musketeer Inferno Tower Skeleton Army Electro Wizard
Lightning
Musketeer Valkyrie Inferno Tower Baby Dragon Electro Wizard
Rocket
Musketeer Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Musketeer Valkyrie Baby Dragon Electro Wizard Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Musketeer Valkyrie

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Musketeer Baby Dragon The Log Electro Wizard
Musketeer
Valkyrie Royal Giant Baby Dragon The Log
Valkyrie
Musketeer Baby Dragon Electro Wizard
Inferno Tower
Skeleton Army
Baby Dragon
Royal Giant Musketeer Valkyrie Electro Wizard
The Log
Royal Giant Musketeer
Electro Wizard
Royal Giant Valkyrie Baby Dragon

Defense Synergies 5 13

Royal Giant
Musketeer
Valkyrie The Log Inferno Tower Skeleton Army Baby Dragon Electro Wizard
Valkyrie
Musketeer Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower
Skeleton Army The Log Electro Wizard Musketeer Valkyrie Baby Dragon
Skeleton Army
Inferno Tower Musketeer The Log Electro Wizard
Baby Dragon
Musketeer Valkyrie Inferno Tower The Log
The Log
Musketeer Inferno Tower Valkyrie Skeleton Army Baby Dragon Electro Wizard
Electro Wizard
Inferno Tower Musketeer Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Skeleton Army Musketeer Valkyrie The Log Electro Wizard
Inferno Tower Skeleton Army Musketeer Valkyrie Electro Wizard
Inferno Tower Skeleton Army Musketeer Valkyrie Electro Wizard
Valkyrie Skeleton Army The Log
Skeleton Army The Log Musketeer Valkyrie Baby Dragon Electro Wizard
Musketeer Inferno Tower Electro Wizard Baby Dragon
Musketeer Valkyrie Inferno Tower Baby Dragon The Log Electro Wizard
Inferno Tower Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Inferno Tower Electro Wizard
Valkyrie Skeleton Army Electro Wizard Musketeer Baby Dragon The Log
Musketeer Inferno Tower Baby Dragon Electro Wizard
Inferno Tower Skeleton Army Musketeer Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard
Inferno Tower Skeleton Army Electro Wizard
Inferno Tower Skeleton Army The Log Electro Wizard
Musketeer Valkyrie Inferno Tower Skeleton Army Electro Wizard
Musketeer Valkyrie Skeleton Army Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log Musketeer Electro Wizard
Musketeer Inferno Tower Electro Wizard
Valkyrie Skeleton Army Musketeer Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Electro Wizard
Electro Wizard Musketeer Valkyrie Baby Dragon The Log
Skeleton Army Musketeer Valkyrie Inferno Tower The Log Electro Wizard
Valkyrie Skeleton Army Musketeer Inferno Tower The Log Electro Wizard
Inferno Tower Musketeer Valkyrie Skeleton Army
Musketeer Baby Dragon Electro Wizard
Skeleton Army Musketeer Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie Skeleton Army
Electro Wizard Valkyrie Inferno Tower Skeleton Army Baby Dragon The Log
Inferno Tower Musketeer Skeleton Army
Musketeer Valkyrie Inferno Tower
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Valkyrie Inferno Tower
Musketeer Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Electro Wizard Musketeer Valkyrie Baby Dragon The Log
Valkyrie Musketeer Inferno Tower Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Musketeer Valkyrie The Log
Valkyrie Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log
Musketeer Electro Wizard
Musketeer Valkyrie The Log Electro Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log Electro Wizard
Valkyrie Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer The Log
Musketeer Baby Dragon The Log
The Log Valkyrie Baby Dragon
The Log Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer
Musketeer The Log
Electro Wizard
The Log
Electro Wizard Musketeer Skeleton Army
Musketeer Baby Dragon Electro Wizard
The Log
Musketeer Valkyrie Baby Dragon Electro Wizard
The Log Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon The Log Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon The Log Electro Wizard

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