My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

4 problems 3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Mini P.E.K.K.A Hog Rider Barbarian Barrel Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Hog Rider Skeleton Army Bandit
Giant Snowball
Spear Goblins Hog Rider Skeleton Army
Zap
Spear Goblins Royal Giant Skeleton Army Bandit
Barbarian Barrel
Spear Goblins Skeleton Army Bandit
The Log
Spear Goblins Royal Giant Mini P.E.K.K.A Hog Rider Skeleton Army Bandit
Earthquake
Spear Goblins Hog Rider Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Mini P.E.K.K.A Hog Rider Skeleton Army Bandit
Fireball
Hog Rider Skeleton Army Bandit
Poison
Spear Goblins Skeleton Army
Lightning
Mini P.E.K.K.A Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Skeleton Army Bandit Mini P.E.K.K.A Hog Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Skeleton Army Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Barbarian Barrel Royal Giant Mini P.E.K.K.A Bandit Mega Knight
Royal Giant
Barbarian Barrel Spear Goblins Hog Rider Bandit
Mini P.E.K.K.A
Spear Goblins Hog Rider Barbarian Barrel Mega Knight
Hog Rider
Spear Goblins Royal Giant Mini P.E.K.K.A Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Spear Goblins Royal Giant Mini P.E.K.K.A Hog Rider Bandit Mega Knight
Skeleton Army
Bandit
Spear Goblins Royal Giant Hog Rider Barbarian Barrel Mega Knight
Mega Knight
Spear Goblins Mini P.E.K.K.A Hog Rider Barbarian Barrel Bandit

Defense Synergies 0 11

Spear Goblins
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Bandit Mega Knight
Royal Giant
Mini P.E.K.K.A
Spear Goblins Barbarian Barrel Skeleton Army
Hog Rider
Barbarian Barrel
Spear Goblins Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army
Spear Goblins Mini P.E.K.K.A Bandit
Bandit
Spear Goblins Barbarian Barrel Skeleton Army Mega Knight
Mega Knight
Spear Goblins Barbarian Barrel Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Mega Knight
Barbarian Barrel Skeleton Army Spear Goblins Bandit Mega Knight
Spear Goblins
Barbarian Barrel Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army
Skeleton Army Spear Goblins Mini P.E.K.K.A Barbarian Barrel Bandit Mega Knight
Skeleton Army Spear Goblins Barbarian Barrel Bandit Mega Knight
Spear Goblins
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Skeleton Army Mega Knight Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Mini P.E.K.K.A Skeleton Army
Mega Knight Spear Goblins Barbarian Barrel Skeleton Army Bandit
Barbarian Barrel Spear Goblins Bandit Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Spear Goblins Mini P.E.K.K.A Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Spear Goblins Barbarian Barrel Bandit
Bandit Mini P.E.K.K.A Barbarian Barrel Mega Knight
Skeleton Army Bandit Mega Knight Spear Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Barbarian Barrel Bandit
Mini P.E.K.K.A Skeleton Army Bandit Mega Knight
Mini P.E.K.K.A Skeleton Army Spear Goblins Bandit
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Spear Goblins Mini P.E.K.K.A Barbarian Barrel Skeleton Army Bandit
Skeleton Army
Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bandit
Skeleton Army Mega Knight
Skeleton Army Spear Goblins Mini P.E.K.K.A Barbarian Barrel
Mega Knight Mini P.E.K.K.A Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Mega Knight
Spear Goblins
Barbarian Barrel
Bandit
Mini P.E.K.K.A
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Spear Goblins Barbarian Barrel Bandit
Barbarian Barrel Bandit Mega Knight
Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Barrel Bandit Mega Knight
Barbarian Barrel Mega Knight
Mega Knight
Barbarian Barrel
Barbarian Barrel Mega Knight
Barbarian Barrel Bandit
Bandit Mega Knight
Barbarian Barrel Bandit
Mini P.E.K.K.A
Bandit Mega Knight
Mega Knight
Spear Goblins Barbarian Barrel Skeleton Army Bandit
Barbarian Barrel
Mini P.E.K.K.A Mega Knight
Mega Knight
Barbarian Barrel Bandit Mega Knight

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