My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Baby Dragon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Barbarian Barrel Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army
Giant Snowball
Bats Skeleton Army Baby Dragon Lumberjack
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Skeleton Army Electro Wizard Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Skeleton Army Baby Dragon Electro Wizard Lumberjack
Fireball
Skeleton Army Baby Dragon Electro Wizard Lumberjack
Poison
Bats Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A Barbarian Barrel Baby Dragon Lumberjack
Royal Giant
Bats Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A
Bats Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Barbarian Barrel
Royal Giant Bats Mini P.E.K.K.A Baby Dragon Lumberjack
Skeleton Army
Baby Dragon
Bats Royal Giant Mini P.E.K.K.A Barbarian Barrel Electro Wizard Lumberjack
Electro Wizard
Royal Giant Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack
Bats Royal Giant Mini P.E.K.K.A Barbarian Barrel Baby Dragon Electro Wizard

Defense Synergies 1 15

Bats
Mini P.E.K.K.A Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Royal Giant
Mini P.E.K.K.A
Electro Wizard Bats Barbarian Barrel Skeleton Army Baby Dragon
Barbarian Barrel
Bats Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Skeleton Army
Mini P.E.K.K.A Electro Wizard Lumberjack
Baby Dragon
Bats Mini P.E.K.K.A Barbarian Barrel Lumberjack
Electro Wizard
Mini P.E.K.K.A Bats Barbarian Barrel Skeleton Army Lumberjack
Lumberjack
Bats Barbarian Barrel Skeleton Army Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Electro Wizard
Mini P.E.K.K.A Barbarian Barrel Skeleton Army Lumberjack
Barbarian Barrel Skeleton Army Bats Baby Dragon Electro Wizard Lumberjack
Bats Electro Wizard Baby Dragon
Barbarian Barrel Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Barbarian Barrel Electro Wizard Lumberjack
Bats Skeleton Army Electro Wizard Barbarian Barrel Baby Dragon Lumberjack
Bats Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Electro Wizard
Skeleton Army Bats Mini P.E.K.K.A Barbarian Barrel Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack
Bats Mini P.E.K.K.A Skeleton Army Electro Wizard Lumberjack
Bats Barbarian Barrel Skeleton Army Baby Dragon Electro Wizard Lumberjack
Barbarian Barrel Baby Dragon Bats Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Skeleton Army Bats Mini P.E.K.K.A Barbarian Barrel Baby Dragon Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Barbarian Barrel Electro Wizard
Electro Wizard Mini P.E.K.K.A Barbarian Barrel Baby Dragon Lumberjack
Skeleton Army Lumberjack Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Bats Barbarian Barrel Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Bats Baby Dragon Electro Wizard
Mini P.E.K.K.A Skeleton Army Bats Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Lumberjack
Electro Wizard Bats Mini P.E.K.K.A Barbarian Barrel Skeleton Army Baby Dragon
Skeleton Army
Bats Mini P.E.K.K.A Lumberjack
Skeleton Army Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Bats Mini P.E.K.K.A Barbarian Barrel Baby Dragon Lumberjack
Bats Mini P.E.K.K.A Barbarian Barrel Baby Dragon Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel Baby Dragon
Barbarian Barrel
Barbarian Barrel Baby Dragon
Bats Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Bats Mini P.E.K.K.A Electro Wizard Lumberjack
Barbarian Barrel Electro Wizard
Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Barbarian Barrel Baby Dragon Electro Wizard
Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Electro Wizard
Baby Dragon
Barbarian Barrel Baby Dragon
Bats Baby Dragon Electro Wizard
Electro Wizard Bats
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Bats Barbarian Barrel Skeleton Army
Baby Dragon Electro Wizard
Barbarian Barrel
Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Bats Baby Dragon Electro Wizard
Bats Electro Wizard
Barbarian Barrel Baby Dragon Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: