My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats
Zap
Bats Royal Giant
Barbarian Barrel
Valkyrie Ice Wizard Electro Wizard
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Fireball
Ice Wizard Electro Wizard
Poison
Bats Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Ice Wizard Mini P.E.K.K.A Valkyrie Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Ice Wizard

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Mini P.E.K.K.A
Zap
Electro Wizard Bats Royal Giant Mini P.E.K.K.A Valkyrie The Log Ice Wizard
Royal Giant
Bats Ice Wizard Zap The Log Electro Wizard
Mini P.E.K.K.A
Bats Zap Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A Electro Wizard
The Log
Zap Royal Giant Mini P.E.K.K.A
Ice Wizard
Royal Giant Zap Mini P.E.K.K.A
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Valkyrie

Defense Synergies 4 16

Bats
Zap Mini P.E.K.K.A Valkyrie The Log Ice Wizard Electro Wizard
Zap
Mini P.E.K.K.A Electro Wizard Bats Valkyrie The Log Ice Wizard
Royal Giant
Mini P.E.K.K.A
Zap The Log Electro Wizard Bats Valkyrie Ice Wizard
Valkyrie
Bats Zap Mini P.E.K.K.A The Log Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Bats Zap Valkyrie Ice Wizard Electro Wizard
Ice Wizard
Bats Zap Mini P.E.K.K.A Valkyrie The Log
Electro Wizard
Zap Mini P.E.K.K.A Bats Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Bats Zap Valkyrie The Log Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie The Log
The Log Bats Zap Valkyrie Ice Wizard Electro Wizard
Bats Electro Wizard Zap Ice Wizard
Zap Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Bats Valkyrie Ice Wizard Electro Wizard Zap The Log
Bats Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Zap Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Zap Mini P.E.K.K.A The Log Electro Wizard
Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Zap Valkyrie The Log Ice Wizard Electro Wizard
Zap Valkyrie The Log Bats Ice Wizard Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Bats Mini P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Valkyrie The Log
Bats Zap Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Bats Zap The Log Electro Wizard
Mini P.E.K.K.A Valkyrie
Bats Zap Ice Wizard Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie
Zap Electro Wizard Bats Mini P.E.K.K.A Valkyrie The Log
Bats Mini P.E.K.K.A Valkyrie
Zap Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie
Valkyrie
Electro Wizard Bats Zap Mini P.E.K.K.A Valkyrie The Log
Bats Valkyrie Zap Mini P.E.K.K.A The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Ice Wizard Electro Wizard
The Log
Valkyrie The Log
Zap Valkyrie The Log
Bats Zap Ice Wizard
The Log
The Log Zap Ice Wizard
The Log Zap
Bats Mini P.E.K.K.A Electro Wizard
Zap Valkyrie The Log Electro Wizard
Zap
The Log
Zap The Log
Zap The Log
The Log
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A The Log Electro Wizard
Zap Valkyrie The Log
The Log
The Log
Zap The Log
Zap The Log Valkyrie Ice Wizard
The Log Zap Ice Wizard Electro Wizard
Zap The Log
Zap The Log
Bats Zap Ice Wizard Electro Wizard
Zap Electro Wizard Bats
Mini P.E.K.K.A
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard Bats
Zap Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Electro Wizard
The Log Zap
Zap
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard

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