My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Royal Giant
Barbarian Barrel
Barbarians Elite Barbarians Wizard Ice Wizard
The Log
Barbarians Royal Giant Elite Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Elite Barbarians Hog Rider Wizard Bowler Ice Wizard
Fireball
Barbarians Elite Barbarians Hog Rider Wizard Bowler Ice Wizard
Poison
Barbarians Wizard Ice Wizard
Lightning
Elite Barbarians Wizard Bowler Ice Wizard
Rocket
Barbarians Elite Barbarians Hog Rider Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Hog Rider Barbarians Wizard Bowler Royal Giant Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Ice Wizard Hog Rider Barbarians Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Giant
Lightning Ice Wizard Elite Barbarians Hog Rider Wizard Bowler
Elite Barbarians
Royal Giant Hog Rider Wizard
Hog Rider
Lightning Barbarians Royal Giant Elite Barbarians Wizard Bowler
Wizard
Royal Giant Elite Barbarians Hog Rider
Bowler
Royal Giant Hog Rider Lightning Ice Wizard
Lightning
Royal Giant Hog Rider Bowler
Ice Wizard
Royal Giant Bowler

Defense Synergies 0 3

Barbarians
Royal Giant
Elite Barbarians
Wizard
Hog Rider
Wizard
Elite Barbarians Ice Wizard
Bowler
Ice Wizard
Lightning
Ice Wizard
Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard
Barbarians Elite Barbarians Ice Wizard
Barbarians Bowler Elite Barbarians Lightning Ice Wizard
Barbarians Elite Barbarians Bowler Ice Wizard
Lightning Barbarians Elite Barbarians Bowler
Bowler Ice Wizard
Lightning Wizard Ice Wizard
Bowler Lightning Barbarians
Barbarians Elite Barbarians Ice Wizard
Elite Barbarians Barbarians Bowler Ice Wizard
Barbarians Ice Wizard Wizard Bowler
Wizard Ice Wizard
Barbarians Bowler Elite Barbarians Wizard Lightning Ice Wizard
Wizard Bowler Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Bowler Lightning
Barbarians Wizard Elite Barbarians Bowler
Barbarians Elite Barbarians Wizard Bowler Ice Wizard
Wizard Barbarians Bowler Ice Wizard
Barbarians Elite Barbarians
Wizard Bowler Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Bowler
Elite Barbarians Wizard Bowler Lightning
Barbarians Elite Barbarians Bowler Lightning
Bowler Lightning Barbarians Elite Barbarians
Barbarians Elite Barbarians Bowler
Wizard Ice Wizard
Barbarians Elite Barbarians Bowler Lightning Ice Wizard
Barbarians Elite Barbarians
Lightning Barbarians Elite Barbarians
Barbarians
Barbarians Elite Barbarians Bowler
Lightning Barbarians Elite Barbarians Bowler
Barbarians Elite Barbarians Bowler Lightning Wizard
Wizard Barbarians Bowler
Barbarians Elite Barbarians Bowler Lightning
Bowler Barbarians Elite Barbarians Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Bowler Ice Wizard
Lightning
Lightning Barbarians
Wizard Bowler
Wizard Ice Wizard
Wizard Bowler
Wizard Bowler Lightning Ice Wizard
Wizard Lightning
Lightning Elite Barbarians Bowler
Lightning Wizard Bowler
Lightning Wizard
Lightning Elite Barbarians Bowler
Lightning
Lightning Elite Barbarians
Lightning Wizard Bowler
Lightning Wizard Bowler
Lightning
Lightning
Lightning Wizard Bowler
Lightning Wizard Bowler
Lightning Bowler
Lightning Wizard
Bowler Lightning
Lightning Barbarians
Wizard Bowler Ice Wizard
Wizard Bowler Lightning Ice Wizard
Lightning Wizard Bowler
Lightning
Elite Barbarians Lightning Wizard Ice Wizard
Lightning Wizard
Lightning Elite Barbarians Bowler
Lightning Wizard
Lightning
Wizard Bowler Lightning
Lightning Barbarians
Lightning Wizard Ice Wizard
Lightning Wizard Bowler
Wizard Bowler Lightning
Lightning
Elite Barbarians
Elite Barbarians Bowler Lightning
Lightning
Lightning Bowler

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