My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Zappies Wizard Fisherman Phoenix Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman Phoenix
Giant Snowball
Zappies Fisherman
Zap
Royal Giant Zappies Fisherman
Barbarian Barrel
Zappies Wizard
The Log
Royal Giant Zappies Fisherman
Earthquake
Zappies
Arrows
Zappies
Royal Delivery
Zappies Wizard Fisherman
Fireball
Zappies Wizard Fisherman
Poison
Zappies Wizard Fisherman Phoenix
Lightning
Wizard Fisherman Phoenix Monk
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Fisherman Fireball Zappies Phoenix Wizard Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Fisherman Fireball Zappies

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Fisherman Zappies Wizard The Log Monk
Fireball
Royal Giant The Log
Zappies
Royal Giant
Wizard
Royal Giant
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant The Log
Phoenix
Monk
Monk
Phoenix Royal Giant

Defense Synergies 1 7

Royal Giant
Fireball
The Log Zappies
Zappies
Fireball The Log Fisherman
Wizard
The Log
The Log
Fireball Zappies Wizard Fisherman
Fisherman
Zappies The Log Monk
Phoenix
Monk
Monk
Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Wizard The Log
Zappies The Log Fisherman Phoenix Monk
Fisherman Zappies
Zappies Fisherman Phoenix Monk
Fireball The Log Monk
Fireball The Log Zappies
Fireball Zappies Wizard Phoenix
Fireball The Log Phoenix Monk
Zappies Fisherman Phoenix
Zappies Fisherman Phoenix
Fireball Zappies Wizard The Log Fisherman
Fireball Zappies Wizard Phoenix
Fireball Zappies Wizard The Log
Fireball Wizard Zappies The Log
Zappies Phoenix
Monk Fireball Zappies The Log Fisherman
Wizard Fireball Zappies Fisherman
Fireball Zappies Wizard The Log Fisherman
Wizard The Log Fireball Zappies Fisherman
Zappies Fisherman Phoenix
Wizard Fireball Zappies The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Fisherman
Fireball Wizard The Log Fisherman Phoenix Monk
Zappies The Log Fisherman
Fireball Zappies The Log Fisherman Phoenix Monk
Zappies Fisherman Phoenix
Fireball Wizard Zappies Monk
Fireball Zappies Phoenix
Zappies Fisherman Phoenix
Fireball Zappies The Log Phoenix Monk
Zappies Phoenix
Zappies Phoenix
Monk Fireball The Log Phoenix
Fireball Zappies Wizard
Wizard Fireball Zappies
Zappies Phoenix Fireball The Log Fisherman Monk
Fireball Zappies Wizard The Log Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Fisherman
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Monk
Wizard The Log
Fireball The Log Wizard
Fireball The Log Monk Wizard Fisherman
Fireball Fisherman
Monk Fireball Wizard The Log Fisherman
Fireball Monk Wizard
Fireball The Log Fisherman
Fireball Fisherman Monk
Fireball The Log Fisherman
Fireball Wizard The Log
Fireball Wizard The Log
Monk Fireball
Fisherman
Fireball Wizard The Log Fisherman Monk
Fireball Wizard The Log Monk
Fireball The Log Monk
Fireball Wizard
The Log Fisherman Monk
Fireball The Log Monk
The Log Fireball Wizard
Fisherman
Fireball The Log Wizard Fisherman Monk
Fireball Wizard The Log Fisherman Monk
Fireball The Log Fisherman
Fireball Wizard
Fireball Zappies Wizard
Fireball
Fireball Wizard The Log
Fireball Zappies Monk
Fireball Wizard The Log Monk
Fireball Zappies
Fireball Zappies Wizard Monk
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Monk Fireball
Fireball Zappies The Log
Fireball Zappies
Fireball The Log Monk

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