My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Prince Electro Dragon Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Prince
Giant Snowball
Electro Dragon
Zap
Royal Giant Prince
Barbarian Barrel
Wizard Royal Ghost
The Log
Royal Giant Mini P.E.K.K.A Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Prince Electro Dragon Royal Ghost
Fireball
Wizard Electro Dragon
Poison
Wizard Electro Dragon
Lightning
Mini P.E.K.K.A Wizard Prince Electro Dragon
Rocket
Wizard Prince Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Ghost Fireball Mini P.E.K.K.A Wizard Prince Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Royal Ghost Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Fireball Wizard Mirror Electro Dragon Royal Ghost
Fireball
Royal Giant Mirror
Mini P.E.K.K.A
Wizard Mirror
Wizard
Royal Giant Mini P.E.K.K.A Prince Royal Ghost
Mirror
Fireball Royal Giant Mini P.E.K.K.A Royal Ghost
Prince
Wizard Royal Ghost
Electro Dragon
Royal Giant
Royal Ghost
Royal Giant Wizard Mirror Prince

Defense Synergies 1 8

Royal Giant
Fireball
Mirror Mini P.E.K.K.A
Mini P.E.K.K.A
Fireball Wizard Mirror Electro Dragon Royal Ghost
Wizard
Mini P.E.K.K.A Prince Royal Ghost
Mirror
Fireball Mini P.E.K.K.A Electro Dragon
Prince
Wizard
Electro Dragon
Mini P.E.K.K.A Mirror
Royal Ghost
Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Electro Dragon
Mini P.E.K.K.A Prince Electro Dragon
Mini P.E.K.K.A Prince Electro Dragon
Mini P.E.K.K.A Prince Electro Dragon
Fireball Mini P.E.K.K.A Prince
Fireball Electro Dragon Royal Ghost
Fireball Wizard Electro Dragon
Fireball Electro Dragon
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Royal Ghost
Fireball Wizard Electro Dragon Royal Ghost
Fireball Wizard Electro Dragon
Mini P.E.K.K.A Prince Fireball Wizard Electro Dragon
Fireball Wizard Mini P.E.K.K.A Prince Electro Dragon Royal Ghost
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Wizard Fireball Mini P.E.K.K.A Prince Electro Dragon
Fireball Wizard Prince Electro Dragon Royal Ghost
Wizard Fireball Electro Dragon Royal Ghost
Mini P.E.K.K.A Prince
Wizard Royal Ghost Fireball Mini P.E.K.K.A Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Prince Royal Ghost
Fireball Mini P.E.K.K.A Wizard Prince Electro Dragon Royal Ghost
Mini P.E.K.K.A Prince Electro Dragon
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Prince
Fireball Wizard Electro Dragon
Mini P.E.K.K.A Prince Fireball
Mini P.E.K.K.A Prince
Electro Dragon Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Electro Dragon
Fireball Prince
Mini P.E.K.K.A Prince Fireball Wizard
Wizard Fireball Electro Dragon
Electro Dragon Fireball Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Wizard Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon Royal Ghost
Fireball Electro Dragon
Fireball Prince
Fireball Wizard
Fireball Wizard Electro Dragon
Wizard
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball Mini P.E.K.K.A Prince Electro Dragon
Fireball Wizard Prince Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Prince
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard Prince Electro Dragon
Fireball Wizard Electro Dragon
Fireball Prince
Fireball Wizard
Prince
Fireball Electro Dragon
Fireball Wizard Electro Dragon
Fireball Wizard Electro Dragon Royal Ghost
Fireball Wizard Prince Electro Dragon
Fireball
Fireball Wizard Electro Dragon
Electro Dragon Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Electro Dragon
Fireball Electro Dragon
Prince
Fireball Wizard
Fireball Prince Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Wizard Prince Electro Dragon
Fireball Wizard Electro Dragon
Fireball
Prince Electro Dragon
Electro Dragon Fireball
Fireball Electro Dragon
Electro Dragon Fireball Prince Royal Ghost

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