My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Royal Ghost Bandit Fisherman Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Royal Giant Goblin Cage Giant Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Royal Giant Giant Inferno Dragon
Giant Snowball
Skeletons Archers Inferno Dragon
Zap
Skeletons Archers Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Archers Goblin Cage Royal Ghost
The Log
Skeletons Archers Royal Giant Goblin Cage
Earthquake
Skeletons Archers Goblin Cage
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Goblin Cage Royal Ghost Inferno Dragon
Fireball
Archers Goblin Cage Inferno Dragon
Poison
Archers Goblin Cage
Lightning
Goblin Cage Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Royal Ghost Fireball Goblin Cage Inferno Dragon Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Royal Ghost Fireball

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Royal Giant Goblin Cage Giant Royal Ghost Inferno Dragon
Royal Giant
Fireball Archers Royal Ghost
Fireball
Royal Giant Giant
Goblin Cage
Archers Giant Royal Ghost
Giant
Archers Fireball Goblin Cage Royal Ghost
Royal Ghost
Archers Royal Giant Goblin Cage Giant
Inferno Dragon
Archers

Defense Synergies 1 6

Skeletons
Goblin Cage Archers Royal Ghost Inferno Dragon
Archers
Skeletons Goblin Cage
Royal Giant
Fireball
Goblin Cage
Goblin Cage
Skeletons Archers Fireball Inferno Dragon
Giant
Royal Ghost
Skeletons
Inferno Dragon
Skeletons Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage
Inferno Dragon Skeletons Goblin Cage
Goblin Cage Skeletons Archers Inferno Dragon
Goblin Cage Inferno Dragon Skeletons
Fireball Goblin Cage
Fireball Skeletons Archers Royal Ghost
Inferno Dragon Archers Fireball Goblin Cage
Fireball Goblin Cage
Inferno Dragon Skeletons Goblin Cage
Skeletons Archers Royal Ghost
Archers Skeletons Fireball Royal Ghost
Inferno Dragon Archers Fireball
Goblin Cage Skeletons Fireball
Fireball Goblin Cage Royal Ghost
Inferno Dragon Goblin Cage
Fireball Goblin Cage Inferno Dragon
Skeletons Fireball Goblin Cage
Fireball Goblin Cage Archers Royal Ghost
Goblin Cage Archers Fireball Royal Ghost Inferno Dragon
Goblin Cage Inferno Dragon
Royal Ghost Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Goblin Cage Royal Ghost
Fireball Archers Royal Ghost Inferno Dragon
Skeletons Goblin Cage
Fireball Goblin Cage
Skeletons Goblin Cage Inferno Dragon
Fireball Skeletons Archers
Skeletons Archers Fireball Goblin Cage
Goblin Cage Inferno Dragon
Goblin Cage Skeletons Fireball Inferno Dragon
Skeletons Goblin Cage Inferno Dragon
Inferno Dragon Goblin Cage
Fireball Goblin Cage
Skeletons Fireball Goblin Cage
Archers Fireball Goblin Cage
Skeletons Archers Fireball Goblin Cage Inferno Dragon
Archers Fireball Goblin Cage Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Royal Ghost
Fireball
Fireball
Fireball
Fireball
Archers
Fireball
Fireball
Fireball
Fireball
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Inferno Dragon
Fireball Royal Ghost
Fireball
Fireball
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Royal Ghost

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