My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Dark Prince
Giant Snowball
Archers Mega Minion Hog Rider
Zap
Archers Royal Giant Dark Prince
Barbarian Barrel
Archers Dark Prince
The Log
Archers Royal Giant Hog Rider Dark Prince
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mega Minion Hog Rider Dark Prince
Fireball
Archers Mega Minion Hog Rider
Poison
Archers Mega Minion
Lightning
Mega Minion Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Mega Minion Fireball Hog Rider Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Mega Minion

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Giant Hog Rider Dark Prince
Arrows
Royal Giant Fireball Hog Rider Archers Mega Minion Dark Prince
Royal Giant
Arrows Fireball Archers Mega Minion Hog Rider Dark Prince The Log
Mega Minion
Arrows Royal Giant Fireball
Fireball
Arrows Royal Giant Hog Rider Mega Minion Dark Prince The Log
Hog Rider
Arrows Fireball The Log Archers Royal Giant Dark Prince
Dark Prince
Archers Arrows Royal Giant Fireball Hog Rider
The Log
Hog Rider Royal Giant Fireball

Defense Synergies 1 10

Archers
Mega Minion Dark Prince The Log
Arrows
Mega Minion Fireball Dark Prince
Royal Giant
Mega Minion
Archers Arrows Dark Prince The Log
Fireball
The Log Arrows Dark Prince
Hog Rider
Dark Prince
Archers Arrows Mega Minion Fireball The Log
The Log
Fireball Archers Mega Minion Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball The Log
Mega Minion Dark Prince The Log
Archers Mega Minion Dark Prince
Mega Minion Dark Prince
Arrows Fireball Dark Prince The Log
Arrows Fireball The Log Archers Mega Minion Dark Prince
Mega Minion Archers Arrows Fireball
Arrows Fireball The Log
Archers Dark Prince
Archers Arrows Mega Minion Fireball Dark Prince The Log
Arrows Mega Minion Archers Fireball
Fireball Dark Prince The Log
Fireball Arrows Mega Minion Dark Prince The Log
Fireball The Log
Arrows Fireball Dark Prince
Arrows Fireball Archers Mega Minion Dark Prince The Log
Arrows The Log Archers Mega Minion Fireball Dark Prince
Dark Prince Archers Arrows Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Dark Prince
Fireball Archers Arrows Mega Minion The Log
Dark Prince The Log
Dark Prince Fireball The Log
Dark Prince
Arrows Fireball Archers
Dark Prince Archers Mega Minion Fireball
Dark Prince
Mega Minion Fireball Dark Prince The Log
Mega Minion
Mega Minion Dark Prince
Arrows Fireball Dark Prince The Log
Dark Prince Fireball
Archers Fireball
Archers Mega Minion Fireball Dark Prince The Log
Arrows Archers Mega Minion Fireball Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball Dark Prince The Log
Fireball Arrows Dark Prince The Log
Arrows Fireball Mega Minion
Archers Arrows The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball
Arrows Fireball Dark Prince The Log
Fireball Archers Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball The Log
Arrows Fireball
Archers Arrows Mega Minion Fireball Dark Prince The Log
Arrows Fireball The Log
Fireball The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Dark Prince
Mega Minion
Arrows Fireball The Log
Fireball Arrows The Log
Fireball Arrows The Log
Archers Arrows Fireball
Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Archers Fireball Dark Prince
Fireball Archers Arrows Mega Minion
Arrows The Log Fireball
Fireball Mega Minion Dark Prince
Arrows The Log Fireball
Arrows Fireball
Mega Minion Dark Prince
Fireball The Log
Fireball
Fireball Dark Prince The Log

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