My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Elixir Collector Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Musketeer Hog Rider
Zap
Sparky
Barbarian Barrel
Musketeer Valkyrie Electro Wizard Sparky
The Log
Musketeer Hog Rider Sparky
Earthquake
Hog Rider Elixir Collector
Arrows
Royal Delivery
Musketeer Valkyrie Hog Rider Electro Wizard Sparky
Fireball
Musketeer Hog Rider Elixir Collector Electro Wizard Sparky
Poison
Musketeer Elixir Collector Electro Wizard Sparky
Lightning
Musketeer Valkyrie Elixir Collector Electro Wizard Sparky
Rocket
Musketeer Valkyrie Hog Rider Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Musketeer Valkyrie Hog Rider Freeze Electro Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Musketeer Valkyrie Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Freeze Electro Wizard Sparky
Musketeer
Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Electro Wizard Sparky
Hog Rider
Fireball Musketeer Valkyrie Freeze Electro Wizard
Elixir Collector
Freeze
Hog Rider Fireball
Electro Wizard
Fireball Valkyrie Hog Rider Sparky
Sparky
Fireball Valkyrie Electro Wizard

Defense Synergies 1 10

Fireball
Musketeer Valkyrie Freeze Electro Wizard
Musketeer
Valkyrie Fireball Electro Wizard
Valkyrie
Musketeer Fireball Freeze Electro Wizard Sparky
Hog Rider
Elixir Collector
Freeze
Fireball Valkyrie Electro Wizard Sparky
Electro Wizard
Fireball Musketeer Valkyrie Freeze
Sparky
Valkyrie Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Valkyrie Electro Wizard Sparky
Sparky Musketeer Valkyrie Electro Wizard
Sparky Musketeer Valkyrie Freeze Electro Wizard
Sparky Musketeer Valkyrie Electro Wizard
Fireball Valkyrie Sparky
Fireball Freeze Musketeer Valkyrie Electro Wizard
Musketeer Electro Wizard Fireball Freeze
Fireball Musketeer Valkyrie Electro Wizard Sparky
Sparky Musketeer
Musketeer Valkyrie Electro Wizard Sparky
Valkyrie Electro Wizard Fireball Musketeer Freeze
Musketeer Fireball Electro Wizard
Sparky Fireball Musketeer Valkyrie Freeze Electro Wizard
Fireball Valkyrie Sparky Freeze Electro Wizard
Sparky Electro Wizard
Fireball Freeze Electro Wizard Sparky
Sparky Fireball Musketeer Valkyrie Electro Wizard
Fireball Musketeer Valkyrie Electro Wizard
Valkyrie Freeze Fireball Musketeer Electro Wizard
Sparky Musketeer Electro Wizard
Valkyrie Fireball Musketeer Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Electro Wizard Sparky
Fireball Electro Wizard Musketeer Valkyrie
Musketeer Valkyrie Electro Wizard Sparky
Valkyrie Fireball Musketeer Electro Wizard Sparky
Musketeer Valkyrie Sparky
Fireball Musketeer Freeze Electro Wizard
Sparky Fireball Musketeer Valkyrie Electro Wizard
Valkyrie Sparky
Freeze Electro Wizard Fireball Valkyrie Sparky
Musketeer Sparky
Musketeer Valkyrie Sparky
Fireball Valkyrie Electro Wizard
Fireball Valkyrie Sparky
Fireball Musketeer Valkyrie Sparky
Electro Wizard Sparky Fireball Musketeer Valkyrie Freeze
Valkyrie Fireball Musketeer Freeze Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie Freeze Sparky
Fireball Musketeer Electro Wizard
Fireball Sparky
Fireball Musketeer Valkyrie Freeze Sparky
Fireball Valkyrie Sparky
Fireball Musketeer Freeze
Musketeer Sparky
Fireball Freeze
Fireball
Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer Valkyrie Electro Wizard Sparky
Fireball Musketeer
Fireball Musketeer Sparky
Fireball Musketeer Freeze
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Freeze Sparky
Sparky
Fireball Musketeer Electro Wizard Sparky
Fireball Valkyrie
Fireball Musketeer Sparky
Fireball
Musketeer Sparky
Fireball Musketeer
Freeze Fireball Valkyrie Sparky
Fireball Musketeer Electro Wizard Sparky
Fireball Musketeer Sparky
Fireball Musketeer Sparky
Fireball Musketeer Electro Wizard Sparky
Electro Wizard Fireball Musketeer Freeze
Fireball Sparky
Fireball Musketeer Sparky
Fireball Freeze Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Fireball Musketeer Freeze
Fireball Musketeer Electro Wizard
Freeze
Fireball
Fireball Musketeer Valkyrie Electro Wizard Sparky
Fireball Musketeer
Fireball Sparky
Musketeer Sparky
Fireball Musketeer Freeze Electro Wizard Sparky
Fireball Musketeer Electro Wizard
Fireball Musketeer Freeze Electro Wizard Sparky

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