My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Dark Prince
Giant Snowball
Barbarians Minion Horde Musketeer Hog Rider
Zap
Minion Horde Dark Prince
Barbarian Barrel
Barbarians Musketeer Dark Prince
The Log
Barbarians Musketeer Hog Rider Dark Prince
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Hog Rider Dark Prince
Fireball
Barbarians Minion Horde Musketeer Hog Rider Elixir Collector
Poison
Barbarians Minion Horde Musketeer Elixir Collector
Lightning
Musketeer Elixir Collector Dark Prince
Rocket
Barbarians Minion Horde Musketeer Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Musketeer Hog Rider Dark Prince Freeze Barbarians Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Musketeer Hog Rider Dark Prince

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Dark Prince Freeze
Barbarians
Hog Rider
Minion Horde
Hog Rider Dark Prince Freeze
Musketeer
Hog Rider Dark Prince
Hog Rider
Arrows Musketeer Freeze Barbarians Minion Horde Dark Prince
Elixir Collector
Dark Prince
Arrows Minion Horde Musketeer Hog Rider
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 5

Arrows
Barbarians Dark Prince
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Musketeer
Dark Prince
Hog Rider
Elixir Collector
Dark Prince
Arrows Musketeer
Freeze
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Barbarians Minion Horde Musketeer Dark Prince
Barbarians Minion Horde Musketeer Dark Prince Freeze
Barbarians Minion Horde Musketeer Dark Prince
Arrows Barbarians Dark Prince
Arrows Freeze Musketeer Dark Prince
Minion Horde Musketeer Arrows Freeze
Arrows Barbarians Musketeer
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Dark Prince
Barbarians Minion Horde Arrows Musketeer Dark Prince Freeze
Arrows Minion Horde Musketeer
Barbarians Minion Horde Musketeer Dark Prince Freeze
Arrows Barbarians Minion Horde Dark Prince Freeze
Barbarians Minion Horde
Barbarians Minion Horde Freeze
Barbarians Minion Horde Arrows Musketeer Dark Prince
Arrows Barbarians Minion Horde Musketeer Dark Prince
Arrows Freeze Barbarians Musketeer Dark Prince
Barbarians Musketeer
Dark Prince Arrows Barbarians Minion Horde Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Dark Prince
Arrows Musketeer
Barbarians Minion Horde Musketeer Dark Prince
Dark Prince Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Dark Prince
Arrows Minion Horde Musketeer Freeze
Dark Prince Barbarians Minion Horde Musketeer
Barbarians Minion Horde Dark Prince
Minion Horde Freeze Barbarians Dark Prince
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Dark Prince
Arrows Barbarians Dark Prince
Barbarians Dark Prince Minion Horde
Barbarians Minion Horde Musketeer
Barbarians Minion Horde Musketeer Dark Prince Freeze
Arrows Barbarians Minion Horde Musketeer Dark Prince Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Freeze
Arrows Musketeer
Arrows Minion Horde
Arrows Barbarians Musketeer Dark Prince Freeze
Arrows Minion Horde Dark Prince
Arrows Minion Horde Musketeer Freeze
Arrows Minion Horde Musketeer
Arrows Freeze
Arrows
Minion Horde Musketeer
Arrows Minion Horde Musketeer Dark Prince
Arrows Musketeer
Musketeer
Arrows Minion Horde Musketeer Freeze
Arrows Musketeer
Arrows Minion Horde Musketeer
Arrows Minion Horde Musketeer
Arrows Freeze
Minion Horde
Arrows Musketeer Dark Prince
Arrows
Minion Horde Musketeer
Arrows
Musketeer
Arrows Barbarians Minion Horde Musketeer
Arrows Freeze Dark Prince
Minion Horde
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Minion Horde Musketeer
Minion Horde Musketeer Freeze
Minion Horde
Arrows Minion Horde Musketeer
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Barbarians Musketeer Dark Prince Freeze
Arrows Musketeer
Freeze
Arrows
Minion Horde Musketeer Dark Prince
Arrows Musketeer
Arrows
Minion Horde Musketeer Dark Prince
Minion Horde Musketeer Freeze
Musketeer
Musketeer Dark Prince Freeze

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