My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians Three Musketeers Clone
Giant Snowball
Goblin Gang Minion Horde Three Musketeers Clone
Zap
Goblin Gang Minion Horde Three Musketeers Clone
Barbarian Barrel
Goblin Gang Elite Barbarians Three Musketeers Clone
The Log
Goblin Gang Elite Barbarians Three Musketeers Clone
Earthquake
Goblin Gang Elixir Collector Clone
Arrows
Goblin Gang Minion Horde Clone
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Three Musketeers Clone
Fireball
Goblin Gang Minion Horde Elite Barbarians Elixir Collector Three Musketeers Clone
Poison
Goblin Gang Minion Horde Elixir Collector Three Musketeers Clone
Lightning
Elite Barbarians Elixir Collector Three Musketeers
Rocket
Minion Horde Elite Barbarians Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Clone Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Clone Minion Horde Elite Barbarians Elixir Collector Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Clone Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Three Musketeers Clone Golem
Minion Horde
Rage Clone Golem
Elite Barbarians
Rage Three Musketeers
Elixir Collector
Three Musketeers
Goblin Gang Elite Barbarians Rage Clone
Rage
Minion Horde Elite Barbarians Three Musketeers
Clone
Golem Goblin Gang Minion Horde Three Musketeers
Golem
Clone Goblin Gang Minion Horde

Defense Synergies 0 0

Goblin Gang
Minion Horde
Elite Barbarians
Elixir Collector
Three Musketeers
Rage
Clone
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Elite Barbarians Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Goblin Gang
Elite Barbarians
Goblin Gang
Minion Horde Three Musketeers Goblin Gang
Minion Horde Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde
Goblin Gang Minion Horde
Minion Horde Three Musketeers Goblin Gang
Minion Horde Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde Three Musketeers
Minion Horde Goblin Gang Elite Barbarians Three Musketeers
Minion Horde Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Three Musketeers
Elite Barbarians Three Musketeers
Goblin Gang Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Three Musketeers
Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Three Musketeers
Minion Horde Three Musketeers
Goblin Gang Elite Barbarians Minion Horde Three Musketeers
Minion Horde Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Goblin Gang Minion Horde Elite Barbarians Three Musketeers
Minion Horde
Elite Barbarians Three Musketeers
Minion Horde
Elite Barbarians
Minion Horde Three Musketeers
Minion Horde Three Musketeers
Three Musketeers
Minion Horde
Three Musketeers
Minion Horde
Minion Horde
Minion Horde
Elite Barbarians Minion Horde
Minion Horde
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde Goblin Gang
Three Musketeers
Goblin Gang Minion Horde Three Musketeers
Minion Horde Elite Barbarians Three Musketeers
Goblin Gang Minion Horde Elite Barbarians

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