My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Elixir Collector Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Miner
Giant Snowball
Goblin Gang Witch Miner
Zap
Goblin Gang Witch
Barbarian Barrel
Ice Spirit Goblin Gang Elite Barbarians Bomb Tower Witch
The Log
Ice Spirit Goblin Gang Elite Barbarians Witch
Earthquake
Goblin Gang Bomb Tower Elixir Collector Witch
Arrows
Ice Spirit Goblin Gang Witch
Royal Delivery
Ice Spirit Goblin Gang Elite Barbarians Witch Miner
Fireball
Goblin Gang Elite Barbarians Bomb Tower Elixir Collector Witch
Poison
Goblin Gang Bomb Tower Elixir Collector Witch
Lightning
Elite Barbarians Bomb Tower Elixir Collector Witch
Rocket
Elite Barbarians Bomb Tower Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Goblin Gang Miner Bomb Tower Witch Elite Barbarians Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Goblin Gang Miner

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Elite Barbarians Witch Miner
Goblin Gang
Miner
Elite Barbarians
Ice Spirit The Log
Bomb Tower
Elixir Collector
Witch
Ice Spirit Miner
The Log
Elite Barbarians Miner
Miner
Goblin Gang Ice Spirit Witch The Log

Defense Synergies 2 11

Ice Spirit
Goblin Gang Elite Barbarians Bomb Tower Witch The Log Miner
Goblin Gang
Ice Spirit Bomb Tower The Log Miner
Elite Barbarians
Ice Spirit The Log
Bomb Tower
The Log Ice Spirit Goblin Gang
Elixir Collector
Witch
Ice Spirit The Log
The Log
Bomb Tower Ice Spirit Goblin Gang Elite Barbarians Witch Miner
Miner
Ice Spirit Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Elite Barbarians Bomb Tower Ice Spirit Goblin Gang Witch The Log
Goblin Gang Bomb Tower Witch Elite Barbarians
Elite Barbarians Bomb Tower Witch Goblin Gang
Elite Barbarians Bomb Tower The Log
Goblin Gang The Log Bomb Tower
Ice Spirit Goblin Gang Bomb Tower Witch
Bomb Tower The Log
Witch Goblin Gang Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Ice Spirit Miner
Goblin Gang Witch Bomb Tower The Log
Goblin Gang Witch
Bomb Tower Ice Spirit Goblin Gang Elite Barbarians Witch The Log
Bomb Tower Ice Spirit Goblin Gang Witch The Log
Elite Barbarians Goblin Gang Bomb Tower
Bomb Tower Ice Spirit Goblin Gang Elite Barbarians The Log
Bomb Tower Goblin Gang Elite Barbarians Witch
Ice Spirit Bomb Tower Goblin Gang Elite Barbarians Witch The Log
Bomb Tower Witch The Log Ice Spirit
Elite Barbarians Bomb Tower
Goblin Gang Elite Barbarians Bomb Tower Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch
Goblin Gang Elite Barbarians Bomb Tower The Log Miner
Goblin Gang Ice Spirit Elite Barbarians Bomb Tower Witch The Log
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Witch
Ice Spirit Goblin Gang Bomb Tower Witch
Goblin Gang Elite Barbarians Bomb Tower Witch
Elite Barbarians Bomb Tower
Ice Spirit Elite Barbarians Bomb Tower Witch The Log
Witch Goblin Gang
Elite Barbarians Bomb Tower Witch
Elite Barbarians The Log
Elite Barbarians Goblin Gang Bomb Tower Witch
Bomb Tower Witch
Goblin Gang Elite Barbarians Witch Ice Spirit Bomb Tower The Log
Elite Barbarians Bomb Tower Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
The Log
The Log
Ice Spirit Witch
Witch The Log
The Log Ice Spirit
The Log Miner
Goblin Gang Elite Barbarians
Miner The Log
Elite Barbarians The Log Miner
Elite Barbarians The Log
Witch The Log
The Log
The Log
Witch The Log Miner
The Log
The Log
The Log
The Log Ice Spirit Witch
Witch
The Log Miner Witch
Witch The Log Miner
Miner The Log
Elite Barbarians Witch
Ice Spirit Witch
Elite Barbarians
The Log Miner
Ice Spirit
The Log
Ice Spirit Goblin Gang Witch
Witch
The Log
Miner Goblin Gang
The Log
Elite Barbarians
Ice Spirit Goblin Gang Elite Barbarians Witch The Log
Witch
Witch The Log Miner

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