My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Flying Machine Executioner Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Flying Machine Executioner Giant Skeleton Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant Skeleton
Giant Snowball
Minions Mega Minion Battle Ram Flying Machine Princess
Zap
Minions Battle Ram Flying Machine Princess
Barbarian Barrel
Battle Ram Executioner Giant Skeleton Princess Electro Wizard
The Log
Battle Ram Giant Skeleton Princess
Earthquake
Arrows
Minions Flying Machine Princess
Royal Delivery
Minions Mega Minion Battle Ram Flying Machine Executioner Giant Skeleton Princess Electro Wizard
Fireball
Minions Mega Minion Battle Ram Flying Machine Executioner Princess Electro Wizard
Poison
Minions Mega Minion Flying Machine Executioner Princess Electro Wizard
Lightning
Mega Minion Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Executioner Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Mega Minion Princess Battle Ram Flying Machine Electro Wizard Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Mega Minion Princess Battle Ram

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Giant Skeleton
Mega Minion
Giant Skeleton
Battle Ram
Minions Flying Machine Princess Electro Wizard
Flying Machine
Battle Ram Giant Skeleton
Executioner
Giant Skeleton
Minions Mega Minion Flying Machine Princess Electro Wizard
Princess
Battle Ram Giant Skeleton
Electro Wizard
Battle Ram Giant Skeleton

Defense Synergies 0 12

Minions
Flying Machine Giant Skeleton Electro Wizard
Mega Minion
Flying Machine Giant Skeleton Princess Electro Wizard
Battle Ram
Flying Machine
Minions Mega Minion Giant Skeleton Electro Wizard
Executioner
Giant Skeleton
Giant Skeleton
Minions Mega Minion Flying Machine Executioner Princess Electro Wizard
Princess
Mega Minion Giant Skeleton
Electro Wizard
Minions Mega Minion Flying Machine Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Flying Machine Executioner Electro Wizard
Minions Mega Minion Flying Machine Executioner Electro Wizard
Minions Mega Minion Executioner Giant Skeleton Electro Wizard
Minions Mega Minion Electro Wizard
Giant Skeleton Princess
Minions Mega Minion Flying Machine Executioner Electro Wizard
Minions Mega Minion Electro Wizard Flying Machine Executioner Princess
Flying Machine Giant Skeleton Electro Wizard
Minions Princess
Giant Skeleton Electro Wizard
Minions Executioner Electro Wizard Mega Minion Flying Machine Giant Skeleton Princess
Minions Mega Minion Executioner Flying Machine Princess Electro Wizard
Minions Flying Machine Giant Skeleton Electro Wizard
Executioner Minions Mega Minion Princess Electro Wizard
Electro Wizard
Electro Wizard
Minions Executioner Electro Wizard
Minions Mega Minion Flying Machine Executioner Electro Wizard
Executioner Minions Mega Minion Flying Machine Giant Skeleton Princess Electro Wizard
Electro Wizard
Minions Flying Machine Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Electro Wizard
Electro Wizard Mega Minion Flying Machine Executioner
Giant Skeleton Minions Electro Wizard
Giant Skeleton Electro Wizard
Giant Skeleton Executioner
Executioner Minions Flying Machine Princess Electro Wizard
Minions Mega Minion Flying Machine Giant Skeleton Electro Wizard
Giant Skeleton
Giant Skeleton Electro Wizard Minions Mega Minion Flying Machine
Mega Minion
Minions Mega Minion Flying Machine Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Executioner
Flying Machine Executioner Princess
Electro Wizard Minions Mega Minion Flying Machine Executioner Giant Skeleton
Minions Executioner Mega Minion Flying Machine Giant Skeleton Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine Giant Skeleton
Flying Machine Executioner Princess Electro Wizard
Flying Machine Giant Skeleton
Flying Machine Giant Skeleton
Executioner
Executioner Minions Mega Minion Flying Machine Princess
Flying Machine Executioner Princess
Flying Machine Executioner Princess
Flying Machine
Minions Electro Wizard
Flying Machine Princess Electro Wizard
Flying Machine Executioner Princess
Flying Machine Executioner Princess
Minions Flying Machine Princess
Princess Flying Machine
Flying Machine Executioner Princess
Flying Machine Executioner Princess
Minions
Mega Minion Flying Machine Executioner Princess Electro Wizard
Flying Machine Princess
Minions Giant Skeleton
Princess
Flying Machine
Executioner Princess
Mega Minion
Flying Machine Executioner Princess Electro Wizard
Flying Machine Princess
Flying Machine Executioner Princess Electro Wizard
Electro Wizard Minions Mega Minion Flying Machine
Mega Minion
Princess Electro Wizard
Giant Skeleton
Princess
Electro Wizard Minions Flying Machine Princess
Mega Minion Flying Machine Executioner Princess Electro Wizard
Mega Minion Flying Machine Executioner Princess Electro Wizard
Flying Machine Executioner Princess
Giant Skeleton
Mega Minion Flying Machine Executioner
Minions Flying Machine Giant Skeleton Princess Electro Wizard
Flying Machine Executioner Princess Electro Wizard
Flying Machine Executioner Giant Skeleton Princess Electro Wizard

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