My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard P.E.K.K.A Princess Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Guards Night Witch
Giant Snowball
Guards Princess Night Witch
Zap
Guards Princess Night Witch
Barbarian Barrel
Wizard Guards Princess Night Witch
The Log
Guards Princess
Earthquake
Guards
Arrows
Guards Princess Night Witch
Royal Delivery
Wizard Guards P.E.K.K.A Princess Night Witch
Fireball
Wizard Princess Night Witch
Poison
Wizard Guards Princess Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A Princess Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Earthquake Guards Princess Night Witch Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Earthquake Guards Princess

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Giant Barbarian Barrel P.E.K.K.A
Giant
Earthquake Barbarian Barrel Night Witch Wizard Guards Princess
Wizard
Giant P.E.K.K.A
Barbarian Barrel
Giant Earthquake P.E.K.K.A
Guards
Giant
P.E.K.K.A
Earthquake Wizard Barbarian Barrel Princess Night Witch
Princess
Giant P.E.K.K.A
Night Witch
Giant P.E.K.K.A

Defense Synergies 0 11

Earthquake
Barbarian Barrel Princess
Giant
Wizard
Barbarian Barrel Guards P.E.K.K.A
Barbarian Barrel
Earthquake Wizard Guards P.E.K.K.A Princess Night Witch
Guards
Wizard Barbarian Barrel Princess
P.E.K.K.A
Wizard Barbarian Barrel Princess
Princess
Earthquake Barbarian Barrel Guards P.E.K.K.A
Night Witch
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Barbarian Barrel
P.E.K.K.A Night Witch
P.E.K.K.A Night Witch
P.E.K.K.A Night Witch Guards
Earthquake Barbarian Barrel P.E.K.K.A Princess
Barbarian Barrel Earthquake Guards Night Witch
Wizard Princess Night Witch
Earthquake Barbarian Barrel P.E.K.K.A
P.E.K.K.A Princess Night Witch
Guards Barbarian Barrel Night Witch
Guards Earthquake Wizard Barbarian Barrel Princess Night Witch
Wizard Princess Night Witch
P.E.K.K.A Night Witch Earthquake Wizard Guards
Wizard Earthquake Barbarian Barrel Guards P.E.K.K.A Princess Night Witch
P.E.K.K.A
P.E.K.K.A
Wizard P.E.K.K.A Night Witch
Wizard Barbarian Barrel Guards Night Witch
Earthquake Wizard Barbarian Barrel Guards Princess
P.E.K.K.A
Wizard Earthquake Barbarian Barrel Guards P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel P.E.K.K.A
Wizard Barbarian Barrel
Guards P.E.K.K.A
Guards P.E.K.K.A Barbarian Barrel Night Witch
P.E.K.K.A Guards Night Witch
Wizard Princess
Guards P.E.K.K.A Night Witch
P.E.K.K.A
P.E.K.K.A Barbarian Barrel
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Guards
P.E.K.K.A Wizard Guards Night Witch
Wizard Princess
Guards Barbarian Barrel P.E.K.K.A Night Witch
Earthquake Wizard Barbarian Barrel P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess Barbarian Barrel Guards
Barbarian Barrel Princess
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Guards
Wizard Earthquake Barbarian Barrel
Wizard Princess
Earthquake Wizard Princess
Earthquake Wizard Barbarian Barrel Princess
Wizard
Guards Night Witch
Earthquake Wizard Barbarian Barrel Princess
Wizard Princess
Earthquake Barbarian Barrel Princess
Earthquake Barbarian Barrel Princess
Earthquake Princess Barbarian Barrel
Earthquake Wizard Barbarian Barrel Princess
Earthquake Wizard Barbarian Barrel Princess
Earthquake Barbarian Barrel
Night Witch
Earthquake Wizard Barbarian Barrel Princess
Earthquake Wizard Barbarian Barrel Princess
Earthquake Night Witch
Wizard Princess
Earthquake Barbarian Barrel
Earthquake Wizard Barbarian Barrel Princess
Earthquake Wizard Barbarian Barrel Princess
Wizard Princess
Barbarian Barrel
Wizard Princess Night Witch
Wizard Guards
Night Witch
Earthquake Wizard Night Witch
Princess
P.E.K.K.A
Earthquake Wizard Princess
Earthquake Barbarian Barrel Guards Princess Night Witch
Wizard Princess
Barbarian Barrel
Wizard Princess
Earthquake Wizard Princess
P.E.K.K.A
Guards Princess
Princess
Barbarian Barrel Princess

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