My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats X-Bow Princess Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Miner Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Inferno Dragon Ram Rider
Giant Snowball
Bats Miner Princess Inferno Dragon Ram Rider
Zap
Bats X-Bow Princess Inferno Dragon Ram Rider
Barbarian Barrel
X-Bow Princess
The Log
X-Bow Princess Ram Rider
Earthquake
X-Bow
Arrows
Bats Princess
Royal Delivery
Bats Miner Princess Inferno Dragon Ram Rider
Fireball
X-Bow Princess Inferno Dragon Ram Rider
Poison
Bats X-Bow Princess
Lightning
X-Bow Inferno Dragon Ram Rider
Rocket
X-Bow Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Princess Fireball Inferno Dragon Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Miner Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner X-Bow Inferno Dragon Ram Rider
Fireball
X-Bow The Log Miner Princess Ram Rider
X-Bow
Fireball The Log Bats
The Log
X-Bow Fireball Miner Princess Ram Rider
Miner
Bats Fireball The Log Inferno Dragon
Princess
Fireball The Log
Inferno Dragon
Bats Miner
Ram Rider
Bats Fireball The Log

Defense Synergies 3 10

Bats
X-Bow The Log Inferno Dragon
Fireball
X-Bow The Log Miner Princess Ram Rider
X-Bow
Fireball The Log Bats
The Log
Fireball X-Bow Bats Miner Princess Inferno Dragon Ram Rider
Miner
Fireball The Log
Princess
Fireball The Log
Inferno Dragon
Bats The Log
Ram Rider
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow The Log Ram Rider
Inferno Dragon Bats X-Bow The Log Ram Rider
Ram Rider Bats Inferno Dragon
Inferno Dragon Bats Ram Rider
Fireball X-Bow The Log Princess
Fireball The Log Bats X-Bow
Bats Inferno Dragon Ram Rider Fireball X-Bow Princess
Fireball X-Bow The Log Ram Rider
Inferno Dragon X-Bow Princess
Miner
Bats Fireball X-Bow The Log Princess Ram Rider
Inferno Dragon Bats Fireball Princess Ram Rider
Bats Fireball X-Bow The Log Ram Rider
Fireball Bats X-Bow The Log Princess
Inferno Dragon X-Bow Ram Rider
Fireball X-Bow The Log Inferno Dragon Ram Rider
Bats Fireball X-Bow
Fireball Bats X-Bow The Log Ram Rider
The Log Bats Fireball Princess Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Bats Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball X-Bow
Fireball X-Bow The Log Miner Inferno Dragon
Bats The Log Ram Rider
Bats Fireball X-Bow The Log Ram Rider
Inferno Dragon Ram Rider
Fireball Bats Princess Ram Rider
Bats Fireball Ram Rider
Inferno Dragon
Bats Fireball X-Bow The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Fireball The Log
Fireball Ram Rider
Fireball Princess
Bats Fireball X-Bow The Log Inferno Dragon
Bats Fireball The Log Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess X-Bow The Log
Fireball X-Bow The Log Miner Princess Ram Rider
Fireball X-Bow The Log Miner
Fireball The Log
Fireball The Log
Fireball Bats Princess Ram Rider
The Log Princess
Fireball X-Bow The Log Princess Ram Rider
Fireball The Log Miner X-Bow Ram Rider
Bats Fireball X-Bow
Miner Fireball X-Bow The Log Princess Ram Rider
Fireball Princess
Fireball The Log Miner Princess
Fireball X-Bow Princess
Princess Fireball X-Bow The Log
X-Bow Fireball The Log Princess
Fireball X-Bow The Log Princess
Fireball
Bats
Fireball X-Bow The Log Princess
Fireball X-Bow The Log Miner Princess
Fireball X-Bow The Log
Fireball Princess
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball Princess
Inferno Dragon
Fireball X-Bow The Log Miner Princess Ram Rider
Fireball X-Bow The Log Miner Princess Ram Rider
Fireball Miner X-Bow The Log
Bats Fireball X-Bow Princess
Bats Fireball
Fireball
Fireball X-Bow The Log Miner
Fireball Princess
Fireball The Log Princess
Bats Fireball X-Bow Princess
Fireball Princess Ram Rider
The Log Fireball
Fireball Miner Princess
The Log Fireball Princess
Fireball
Bats Fireball The Log Princess
Bats Fireball Princess
Fireball X-Bow The Log Miner Princess

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