My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Bowler Princess Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Princess Lumberjack
Zap
Battle Ram Princess Bandit
Barbarian Barrel
Battle Ram Princess Ice Wizard Bandit Lumberjack
The Log
Battle Ram Princess Bandit Lumberjack
Earthquake
Arrows
Princess
Royal Delivery
Battle Ram Bowler Princess Ice Wizard Bandit Lumberjack
Fireball
Battle Ram Bowler Princess Ice Wizard Bandit Lumberjack
Poison
Princess Ice Wizard
Lightning
Battle Ram Bowler Ice Wizard Bandit Lumberjack
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Bowler The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Bowler Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Princess Ice Wizard Bandit Battle Ram Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Princess Ice Wizard

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Bowler The Log Princess Ice Wizard Bandit Lumberjack
Battle Ram
Zap The Log Bandit Princess Lumberjack
Bowler
Zap The Log Princess Ice Wizard Lumberjack
The Log
Battle Ram Zap Bowler Princess Bandit Lumberjack
Princess
Zap Battle Ram Bowler The Log
Ice Wizard
Zap Bowler Bandit Lumberjack
Bandit
Battle Ram Zap The Log Ice Wizard Lumberjack
Lumberjack
Zap Battle Ram Bowler The Log Ice Wizard Bandit

Defense Synergies 1 18

Zap
Bowler The Log Princess Ice Wizard Bandit Lumberjack
Battle Ram
Bowler
The Log Zap Ice Wizard Bandit Lumberjack
The Log
Bowler Zap Princess Ice Wizard Bandit Lumberjack
Princess
Zap The Log Ice Wizard Bandit
Ice Wizard
Zap Bowler The Log Princess Bandit Lumberjack
Bandit
Zap Bowler The Log Princess Ice Wizard Lumberjack
Lumberjack
Zap Bowler The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap The Log
Lumberjack Zap The Log Ice Wizard Bandit
Bowler Lumberjack Ice Wizard Bandit
Lumberjack Bowler Ice Wizard Bandit
Bowler The Log Princess Lumberjack
Bowler The Log Zap Ice Wizard Bandit Lumberjack
Zap Princess Ice Wizard
Bowler Zap The Log Bandit
Princess Ice Wizard Lumberjack
Bowler Ice Wizard Bandit Lumberjack
Ice Wizard Zap Bowler The Log Princess Bandit Lumberjack
Zap Princess Ice Wizard
Bowler Lumberjack Zap The Log Ice Wizard Bandit
Bowler Zap The Log Princess Lumberjack
Bandit Lumberjack
Zap Bowler The Log Bandit Lumberjack
Bowler Lumberjack
Zap Bowler The Log Ice Wizard Bandit Lumberjack
Zap The Log Bowler Princess Ice Wizard Bandit Lumberjack
Lumberjack
Bowler The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bowler Bandit
Bandit Zap Bowler The Log Lumberjack
Bandit Lumberjack Zap Bowler The Log
Bowler Lumberjack Zap The Log Bandit
Bowler Bandit Lumberjack
Zap Princess Ice Wizard
Bowler Ice Wizard Bandit Lumberjack
Lumberjack
Zap The Log Bandit
Bowler Lumberjack
Zap Bowler The Log
Bowler Bandit Lumberjack
Bowler Princess
Zap Bowler The Log Lumberjack
Bowler Zap The Log Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
Zap Bowler The Log Princess Ice Wizard Bandit
The Log Bandit
The Log
Zap Bowler The Log
Zap Princess Ice Wizard
Bowler The Log Princess
The Log Zap Bowler Princess Ice Wizard
The Log Zap Bandit
Bowler Lumberjack
Zap Bowler The Log Princess Bandit
Zap Princess
Bowler The Log Princess Bandit
Princess Bandit
Princess Zap The Log
Zap Bowler The Log Princess Bandit
Bowler The Log Princess Bandit
Zap Bowler The Log Princess Bandit
Zap Bowler The Log Princess
Bowler The Log
Princess
Bowler The Log
Zap The Log
Zap The Log Bowler Princess Ice Wizard
The Log Zap Bowler Princess Ice Wizard Bandit
Zap Bowler The Log Princess Bandit
Zap The Log Bandit
Zap Princess Ice Wizard
Zap
Bowler
Zap The Log Bandit
Zap Princess
Bowler The Log Princess
Zap Princess Bandit
Zap Princess Ice Wizard
The Log
Bowler Princess Lumberjack
The Log Zap Bowler Princess
Zap
Zap Bowler The Log Princess
Zap Princess
Zap Bowler The Log Princess Bandit

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