My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Valkyrie Baby Dragon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince
Giant Snowball
Archers Baby Dragon Lumberjack
Zap
Archers Prince
Barbarian Barrel
Archers Knight Valkyrie Lumberjack
The Log
Archers Prince Lumberjack
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Knight Valkyrie Baby Dragon Prince Lumberjack
Fireball
Archers Baby Dragon Lumberjack
Poison
Archers
Lightning
Knight Valkyrie Baby Dragon Prince Lumberjack
Rocket
Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Baby Dragon Freeze Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Valkyrie Baby Dragon Freeze Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Knight Valkyrie

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Baby Dragon Prince Lumberjack
Arrows
Archers Knight Freeze Prince Lumberjack
Knight
Archers Baby Dragon Arrows Prince Lumberjack
Valkyrie
Archers Prince Lumberjack Baby Dragon
Baby Dragon
Knight Archers Valkyrie Prince Lumberjack
Freeze
Arrows
Prince
Valkyrie Archers Arrows Knight Baby Dragon Lumberjack
Lumberjack
Valkyrie Archers Arrows Knight Baby Dragon Prince

Defense Synergies 2 15

Archers
Knight Valkyrie Baby Dragon Lumberjack
Arrows
Knight Valkyrie Prince Lumberjack
Knight
Archers Arrows Baby Dragon Lumberjack
Valkyrie
Archers Arrows Baby Dragon Freeze Prince Lumberjack
Baby Dragon
Archers Knight Valkyrie Prince Lumberjack
Freeze
Valkyrie Lumberjack
Prince
Arrows Valkyrie Baby Dragon
Lumberjack
Archers Arrows Knight Valkyrie Baby Dragon Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Lumberjack Knight Valkyrie Prince
Prince Lumberjack Archers Knight Valkyrie Freeze
Prince Lumberjack Knight Valkyrie
Arrows Valkyrie Prince Lumberjack
Arrows Freeze Archers Valkyrie Baby Dragon Lumberjack
Archers Arrows Baby Dragon Freeze
Arrows Valkyrie Baby Dragon
Prince Lumberjack
Knight Archers Valkyrie Prince Lumberjack
Archers Valkyrie Arrows Knight Baby Dragon Freeze Lumberjack
Arrows Archers Baby Dragon
Prince Lumberjack Knight Valkyrie Freeze
Valkyrie Arrows Baby Dragon Freeze Prince Lumberjack
Knight Prince Lumberjack
Freeze Prince Lumberjack
Arrows Knight Valkyrie Prince Lumberjack
Arrows Archers Knight Valkyrie Baby Dragon Prince Lumberjack
Arrows Valkyrie Baby Dragon Freeze Archers Knight Lumberjack
Prince Lumberjack
Valkyrie Archers Arrows Knight Baby Dragon Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Lumberjack Archers Prince
Archers Arrows Knight Valkyrie Baby Dragon Prince Lumberjack
Lumberjack Knight Valkyrie Prince
Valkyrie Prince Lumberjack Knight
Knight Valkyrie Prince Lumberjack
Arrows Archers Baby Dragon Freeze
Prince Archers Knight Valkyrie Lumberjack
Knight Valkyrie Prince Lumberjack
Freeze Knight Valkyrie Baby Dragon Prince
Knight Valkyrie Prince Lumberjack
Arrows Valkyrie Prince
Prince Knight Valkyrie Lumberjack
Archers Valkyrie Baby Dragon
Archers Knight Valkyrie Baby Dragon Freeze Prince Lumberjack
Arrows Valkyrie Archers Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Knight Valkyrie Freeze Prince
Arrows Valkyrie Baby Dragon
Arrows Baby Dragon Freeze
Archers Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Prince Lumberjack
Arrows Knight Valkyrie Prince
Archers Arrows Baby Dragon
Knight Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Archers Arrows Baby Dragon Prince
Arrows Valkyrie Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Baby Dragon
Arrows Freeze Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Archers Arrows Baby Dragon
Freeze
Arrows
Arrows Freeze
Prince
Arrows
Archers Freeze Prince
Archers Arrows Baby Dragon
Freeze
Arrows
Knight Valkyrie Baby Dragon Prince Lumberjack
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Freeze
Baby Dragon Freeze Prince

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