My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Giant Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Rascals Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Prince
Giant Snowball
Goblin Gang Barbarians
Zap
Goblin Gang Prince
Barbarian Barrel
Goblin Gang Barbarians Rascals Royal Ghost
The Log
Goblin Gang Barbarians Rascals Prince
Earthquake
Goblin Gang Barbarians
Arrows
Goblin Gang Rascals
Royal Delivery
Goblin Gang Barbarians Rascals Prince Royal Ghost
Fireball
Goblin Gang Barbarians Rascals
Poison
Goblin Gang Barbarians Rascals
Lightning
Prince
Rocket
Barbarians Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Royal Ghost Fireball Barbarians Rascals Giant Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Royal Ghost Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Prince Royal Ghost
Goblin Gang
Giant Prince Royal Ghost
Barbarians
Rascals
Prince
Fireball
Zap Giant
Giant
Zap Prince Goblin Gang Fireball Royal Ghost
Prince
Zap Giant Goblin Gang Rascals Royal Ghost
Royal Ghost
Zap Goblin Gang Giant Prince

Defense Synergies 1 8

Zap
Fireball Goblin Gang Barbarians Rascals Prince Royal Ghost
Goblin Gang
Zap Barbarians Rascals Prince
Barbarians
Zap Goblin Gang
Rascals
Zap Goblin Gang
Fireball
Zap
Giant
Prince
Zap Goblin Gang
Royal Ghost
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Barbarians Zap Goblin Gang Rascals Prince
Goblin Gang Barbarians Prince Rascals
Barbarians Prince Goblin Gang Rascals
Barbarians Fireball Prince
Goblin Gang Fireball Zap Rascals Royal Ghost
Zap Goblin Gang Rascals Fireball
Zap Barbarians Rascals Fireball
Barbarians Goblin Gang Rascals Prince
Goblin Gang Barbarians Rascals Prince Royal Ghost
Goblin Gang Barbarians Zap Rascals Fireball Royal Ghost
Zap Goblin Gang Rascals Fireball
Barbarians Prince Zap Goblin Gang Rascals Fireball
Fireball Zap Goblin Gang Barbarians Rascals Prince Royal Ghost
Barbarians Goblin Gang Rascals Prince
Barbarians Zap Goblin Gang Rascals Fireball Prince
Barbarians Goblin Gang Rascals Fireball Prince
Fireball Zap Goblin Gang Barbarians Rascals Prince Royal Ghost
Zap Barbarians Rascals Fireball Royal Ghost
Barbarians Prince
Goblin Gang Rascals Royal Ghost Barbarians Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Rascals Zap Fireball Prince Royal Ghost
Fireball Zap Goblin Gang Prince Royal Ghost
Goblin Gang Barbarians Zap Rascals Prince
Goblin Gang Prince Zap Barbarians Rascals Fireball
Barbarians Goblin Gang Rascals Prince
Fireball Zap Goblin Gang Rascals
Goblin Gang Rascals Prince Barbarians Fireball
Barbarians Rascals Prince
Zap Barbarians Fireball Prince
Goblin Gang Barbarians
Barbarians Rascals Prince
Zap Barbarians Fireball Prince
Barbarians Rascals Prince Goblin Gang Fireball
Barbarians Rascals Fireball
Goblin Gang Barbarians Rascals Zap Fireball Prince
Zap Barbarians Rascals Fireball Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Royal Ghost
Fireball Zap Royal Ghost
Fireball
Barbarians Rascals Fireball Prince
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Prince
Zap Fireball Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Barbarians Fireball
Zap Fireball
Fireball Zap Royal Ghost
Fireball Zap Prince
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Prince
Fireball
Zap Goblin Gang Barbarians Fireball Prince
Fireball Zap
Fireball
Fireball Goblin Gang Rascals Prince
Zap Fireball
Zap Fireball
Prince
Zap Goblin Gang Rascals Fireball
Zap Fireball
Zap Fireball Prince Royal Ghost

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