My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Prince
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Hog Rider Skeleton Army Prince
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Hog Rider Wizard Skeleton Army Prince P.E.K.K.A
Fireball
Hog Rider Wizard Skeleton Army
Poison
Bats Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince
Rocket
Valkyrie Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Valkyrie Hog Rider Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Valkyrie

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Prince P.E.K.K.A
Fireball
Hog Rider
Valkyrie
Bats Hog Rider Prince Wizard P.E.K.K.A
Hog Rider
Bats Fireball Valkyrie Wizard Prince
Wizard
Valkyrie Hog Rider Prince P.E.K.K.A
Skeleton Army
Prince
Valkyrie Bats Hog Rider Wizard
P.E.K.K.A
Bats Valkyrie Wizard

Defense Synergies 0 11

Bats
Valkyrie Prince P.E.K.K.A
Fireball
Valkyrie
Valkyrie
Bats Fireball Wizard Prince P.E.K.K.A
Hog Rider
Wizard
Valkyrie Skeleton Army Prince P.E.K.K.A
Skeleton Army
Wizard Prince
Prince
Bats Valkyrie Wizard Skeleton Army
P.E.K.K.A
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army P.E.K.K.A Bats Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Bats Valkyrie
Skeleton Army Prince P.E.K.K.A Bats Valkyrie
Fireball Valkyrie Skeleton Army Prince P.E.K.K.A
Fireball Skeleton Army Bats Valkyrie
Bats Fireball Wizard
Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Skeleton Army Valkyrie Prince
Bats Valkyrie Skeleton Army Fireball Wizard
Bats Fireball Wizard
Skeleton Army Prince P.E.K.K.A Bats Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Bats Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Fireball Prince P.E.K.K.A
Wizard Bats Fireball Valkyrie Skeleton Army Prince P.E.K.K.A
Fireball Bats Valkyrie Wizard Skeleton Army Prince
Valkyrie Wizard Bats Fireball
P.E.K.K.A Prince
Valkyrie Wizard Skeleton Army Bats Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Prince P.E.K.K.A
Fireball Valkyrie Wizard Prince
Skeleton Army P.E.K.K.A Bats Valkyrie Prince
Valkyrie Skeleton Army Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Valkyrie Skeleton Army Prince
Fireball Wizard Bats
Skeleton Army Prince P.E.K.K.A Bats Fireball Valkyrie
P.E.K.K.A Valkyrie Skeleton Army Prince
P.E.K.K.A Bats Fireball Valkyrie Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Prince
Skeleton Army P.E.K.K.A Fireball Valkyrie Prince
Skeleton Army Prince P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Bats Fireball Valkyrie Prince P.E.K.K.A
Bats Valkyrie Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard Bats
Wizard
Fireball Wizard
Fireball Wizard
Bats Fireball Prince
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Fireball
Fireball Prince
Fireball Wizard
Fireball Wizard
Fireball
Bats
Fireball Wizard Prince
Fireball Valkyrie Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball Wizard Prince
Fireball
Bats Fireball Wizard
Bats Fireball Wizard
Fireball
Fireball Wizard
Fireball
P.E.K.K.A Prince
Fireball Wizard
Bats Fireball Skeleton Army Prince
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince P.E.K.K.A
Bats Fireball
Bats Fireball
Fireball Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: