My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Minion Horde Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Minion Horde Hog Rider Prince
Giant Snowball
Spear Goblins Minions Minion Horde Hog Rider
Zap
Spear Goblins Minions Minion Horde Prince
Barbarian Barrel
Spear Goblins
The Log
Spear Goblins Hog Rider Prince
Earthquake
Spear Goblins Hog Rider
Arrows
Spear Goblins Minions Minion Horde
Royal Delivery
Spear Goblins Minions Minion Horde Hog Rider Prince
Fireball
Minions Minion Horde Hog Rider
Poison
Spear Goblins Minions Minion Horde
Lightning
Prince
Rocket
Minion Horde Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Minions Fireball Hog Rider Minion Horde Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Minions Fireball

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Prince
Arrows
Fireball Hog Rider Prince
Minions
Hog Rider Prince
Minion Horde
Hog Rider Prince
Fireball
Arrows Hog Rider
Hog Rider
Spear Goblins Arrows Minions Fireball Minion Horde Rocket Prince
Rocket
Hog Rider
Prince
Spear Goblins Arrows Minions Minion Horde Hog Rider

Defense Synergies 0 6

Spear Goblins
Arrows Minions Prince
Arrows
Spear Goblins Fireball Prince
Minions
Spear Goblins Prince
Minion Horde
Fireball
Arrows
Hog Rider
Rocket
Prince
Spear Goblins Arrows Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Minions Minion Horde Fireball
Minion Horde Minions Prince
Minion Horde Rocket Prince Minions
Minion Horde Prince Minions
Arrows Fireball Rocket Prince
Arrows Fireball Spear Goblins Minions
Minions Minion Horde Rocket Spear Goblins Arrows Fireball
Rocket Arrows Fireball
Minion Horde Minions Prince
Spear Goblins Minion Horde Prince
Minions Minion Horde Spear Goblins Arrows Fireball
Arrows Minions Minion Horde Spear Goblins Fireball
Minion Horde Prince Minions Fireball Rocket
Fireball Rocket Arrows Minions Minion Horde Prince
Minion Horde Prince
Minion Horde Rocket Fireball Prince
Minion Horde Arrows Minions Fireball Prince
Arrows Fireball Spear Goblins Minions Minion Horde Prince
Arrows Spear Goblins Minions Fireball
Prince
Spear Goblins Arrows Minions Minion Horde Fireball Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Prince
Fireball Arrows Rocket Prince
Spear Goblins Minions Minion Horde Rocket Prince
Rocket Prince Minion Horde Fireball
Minion Horde Prince
Arrows Fireball Rocket Minions Minion Horde
Rocket Prince Spear Goblins Minions Minion Horde Fireball
Minion Horde Prince
Minion Horde Rocket Spear Goblins Minions Fireball Prince
Minion Horde
Minions Minion Horde Prince
Rocket Arrows Fireball Prince
Rocket Prince Minion Horde Fireball
Minion Horde Fireball
Spear Goblins Minions Minion Horde Fireball Rocket Prince
Arrows Minions Minion Horde Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde Rocket
Arrows Fireball
Rocket Arrows Minion Horde Fireball
Arrows Fireball Rocket Prince
Fireball Rocket Arrows Minion Horde
Arrows Fireball Spear Goblins Minions Minion Horde Rocket
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Rocket Minions Minion Horde Fireball Prince
Rocket Arrows Minion Horde Fireball Prince
Fireball Arrows Rocket
Rocket Fireball
Arrows Minions Minion Horde Fireball Rocket
Arrows Fireball Prince
Rocket Spear Goblins Arrows Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Arrows Fireball Rocket
Minions Minion Horde Rocket
Rocket Arrows Fireball Prince
Rocket Arrows Fireball
Rocket Minions Minion Horde Fireball Prince
Rocket Arrows Fireball
Rocket Prince
Rocket Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows Prince
Fireball Rocket Arrows
Arrows Minion Horde Fireball
Rocket Minions Minion Horde Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball Rocket
Rocket Arrows Minion Horde Fireball
Minion Horde Prince
Rocket Arrows Fireball
Minion Horde Spear Goblins Minions Fireball Rocket Prince
Fireball Rocket Arrows
Arrows Fireball
Fireball Minion Horde Rocket Prince
Arrows Fireball
Rocket Arrows Fireball
Minion Horde Prince
Minions Minion Horde Fireball Rocket
Fireball Rocket
Fireball Rocket Prince

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