My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Dart Goblin Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Prince Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Dart Goblin Prince Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Prince
Giant Snowball
Spear Goblins Minions Cannon Dart Goblin
Zap
Spear Goblins Minions Cannon Dart Goblin Prince Goblin Giant
Barbarian Barrel
Spear Goblins Knight Cannon Dart Goblin
The Log
Spear Goblins Cannon Dart Goblin Prince
Earthquake
Spear Goblins Cannon
Arrows
Spear Goblins Minions Dart Goblin
Royal Delivery
Spear Goblins Knight Minions Dart Goblin Prince
Fireball
Minions Cannon Dart Goblin
Poison
Spear Goblins Minions Cannon Dart Goblin
Lightning
Knight Cannon Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins The Log Knight Minions Cannon Dart Goblin Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins The Log Knight Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Dart Goblin Prince Goblin Giant
Knight
Spear Goblins Minions Dart Goblin Prince The Log
Minions
Knight Prince Goblin Giant
Cannon
Dart Goblin
Knight Spear Goblins Prince Goblin Giant The Log
Prince
Spear Goblins Knight Minions Dart Goblin The Log
Goblin Giant
Spear Goblins Minions Dart Goblin The Log
The Log
Knight Dart Goblin Prince Goblin Giant

Defense Synergies 6 18

Spear Goblins
Knight Minions Cannon Dart Goblin Prince Goblin Giant The Log
Knight
Spear Goblins Minions Cannon Dart Goblin The Log
Minions
Knight Spear Goblins Cannon Dart Goblin Prince Goblin Giant The Log
Cannon
Knight The Log Spear Goblins Minions Dart Goblin Prince
Dart Goblin
Knight Spear Goblins Minions Cannon Prince Goblin Giant The Log
Prince
The Log Spear Goblins Minions Cannon Dart Goblin
Goblin Giant
Spear Goblins Minions Dart Goblin The Log
The Log
Cannon Prince Spear Goblins Knight Minions Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Minions Cannon Dart Goblin Goblin Giant The Log
Knight Minions Cannon Dart Goblin Prince The Log
Cannon Prince Knight Minions Dart Goblin
Cannon Prince Knight Minions Dart Goblin
Prince The Log
The Log Spear Goblins Minions Cannon Dart Goblin
Minions Dart Goblin Spear Goblins Cannon
Cannon Dart Goblin Goblin Giant The Log
Cannon Minions Prince
Knight Spear Goblins Cannon Dart Goblin Prince
Minions Dart Goblin Spear Goblins Knight Cannon Goblin Giant The Log
Minions Spear Goblins Dart Goblin
Cannon Prince Knight Minions The Log
Minions Cannon Dart Goblin Prince The Log
Knight Cannon Prince
Cannon Prince The Log
Knight Minions Cannon Prince
Cannon Spear Goblins Knight Minions Dart Goblin Prince The Log
The Log Spear Goblins Knight Minions Cannon Dart Goblin
Cannon Dart Goblin Prince
Spear Goblins Knight Minions Cannon Dart Goblin Prince Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Prince
Knight Prince The Log
Spear Goblins Knight Minions Prince Goblin Giant The Log
Prince Knight Goblin Giant The Log
Knight Cannon Prince Goblin Giant
Minions Dart Goblin Goblin Giant
Prince Spear Goblins Knight Minions Dart Goblin Goblin Giant
Knight Prince Goblin Giant
Spear Goblins Knight Minions Prince The Log
Cannon Dart Goblin Goblin Giant
Knight Minions Dart Goblin Prince
Prince Goblin Giant The Log
Prince Knight Cannon Goblin Giant
Cannon Dart Goblin
Spear Goblins Knight Minions Dart Goblin Prince Goblin Giant The Log
Minions Cannon Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Goblin Giant The Log
Knight Dart Goblin Prince The Log
The Log
Spear Goblins Minions Dart Goblin Goblin Giant
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Minions Prince
Knight Dart Goblin Prince The Log
Dart Goblin
Knight Dart Goblin The Log
Minions Dart Goblin
Dart Goblin Prince The Log
Spear Goblins Dart Goblin The Log
Dart Goblin The Log
Minions
Dart Goblin Prince The Log
Dart Goblin The Log
Minions Prince The Log
Prince The Log
The Log
The Log
The Log Dart Goblin
Prince The Log
Dart Goblin The Log
Dart Goblin
Minions Dart Goblin
Dart Goblin The Log
Prince
The Log
Spear Goblins Minions Dart Goblin Prince
Dart Goblin
The Log
Knight Dart Goblin Prince
The Log Dart Goblin
Dart Goblin Prince
Minions Dart Goblin The Log
Dart Goblin
Dart Goblin Prince Goblin Giant The Log

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