My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Ice Golem Hunter Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Ice Golem Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Prince
Giant Snowball
Archers Minions Lumberjack
Zap
Archers Minions Prince
Barbarian Barrel
Archers Rascals Hunter Lumberjack
The Log
Archers Rascals Hunter Prince Lumberjack
Earthquake
Archers
Arrows
Archers Minions Rascals
Royal Delivery
Archers Minions Rascals Hunter Prince Lumberjack
Fireball
Archers Minions Rascals Hunter Lumberjack
Poison
Archers Minions Rascals Hunter
Lightning
Ice Golem Hunter Prince Lumberjack
Rocket
Rascals Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Arrows Minions Hunter Lumberjack Rascals Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Arrows Minions

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Prince Lumberjack
Arrows
Archers Prince Lumberjack
Minions
Rascals Ice Golem Prince Lumberjack
Rascals
Minions Prince Lumberjack
Ice Golem
Archers Prince Lumberjack Minions Hunter
Hunter
Ice Golem Prince Lumberjack
Prince
Ice Golem Archers Arrows Minions Rascals Hunter Lumberjack
Lumberjack
Ice Golem Archers Arrows Minions Rascals Hunter Prince

Defense Synergies 2 13

Archers
Ice Golem Minions Rascals Lumberjack
Arrows
Ice Golem Prince Lumberjack
Minions
Ice Golem Archers Hunter Prince Lumberjack
Rascals
Archers
Ice Golem
Archers Minions Arrows Hunter Lumberjack
Hunter
Minions Ice Golem Prince Lumberjack
Prince
Arrows Minions Hunter
Lumberjack
Archers Arrows Minions Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem
Hunter Lumberjack Minions Rascals Prince
Hunter Prince Lumberjack Archers Minions Rascals
Hunter Prince Lumberjack Minions Rascals
Arrows Prince Lumberjack
Arrows Archers Minions Rascals Hunter Lumberjack
Minions Hunter Archers Arrows Rascals
Arrows Rascals Ice Golem
Hunter Minions Rascals Prince Lumberjack
Archers Rascals Ice Golem Hunter Prince Lumberjack
Archers Minions Arrows Rascals Ice Golem Hunter Lumberjack
Arrows Minions Hunter Archers Rascals
Hunter Prince Lumberjack Minions Rascals
Arrows Minions Rascals Hunter Prince Lumberjack
Rascals Hunter Prince Lumberjack
Rascals Hunter Prince Lumberjack
Arrows Minions Rascals Hunter Prince Lumberjack
Arrows Archers Minions Rascals Hunter Prince Lumberjack
Arrows Hunter Archers Minions Rascals Ice Golem Lumberjack
Hunter Prince Lumberjack
Rascals Archers Arrows Minions Hunter Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Lumberjack Archers Ice Golem Prince
Archers Arrows Ice Golem Hunter Prince Lumberjack
Lumberjack Minions Rascals Ice Golem Hunter Prince
Hunter Prince Lumberjack Rascals Ice Golem
Rascals Hunter Prince Lumberjack
Arrows Archers Minions Rascals Ice Golem Hunter
Rascals Prince Archers Minions Ice Golem Hunter Lumberjack
Rascals Hunter Prince Lumberjack
Minions Ice Golem Prince
Minions Rascals Hunter Prince Lumberjack
Arrows Prince
Rascals Prince Ice Golem Hunter Lumberjack
Archers Rascals
Rascals Archers Minions Ice Golem Hunter Prince Lumberjack
Arrows Minions Archers Rascals Ice Golem Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem
Arrows
Arrows
Arrows Rascals Ice Golem Prince
Arrows
Arrows Minions Ice Golem Hunter
Archers Arrows
Arrows Ice Golem Hunter
Arrows
Minions Prince Lumberjack
Arrows Prince
Archers Arrows
Ice Golem Hunter
Arrows Minions
Arrows Ice Golem Prince
Arrows Hunter
Arrows
Arrows
Minions
Archers Arrows Hunter Prince
Arrows
Minions Prince
Arrows
Prince
Arrows
Arrows Ice Golem Hunter
Arrows Hunter
Arrows Prince
Arrows
Archers Arrows Ice Golem Hunter
Minions
Arrows Hunter
Arrows
Prince
Arrows
Archers Minions Prince
Archers Arrows Hunter
Arrows
Rascals Hunter Prince Lumberjack
Arrows Ice Golem
Arrows
Prince
Minions Rascals
Prince

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