My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Goblin Hut Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Musketeer Goblin Hut Baby Dragon
Zap
Goblin Hut Inferno Tower Prince
Barbarian Barrel
Knight Barbarians Musketeer Goblin Hut Inferno Tower
The Log
Barbarians Musketeer Goblin Hut Prince
Earthquake
Barbarians Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Knight Barbarians Musketeer Goblin Hut Baby Dragon Prince
Fireball
Barbarians Musketeer Goblin Hut Inferno Tower Baby Dragon
Poison
Barbarians Musketeer Goblin Hut Inferno Tower
Lightning
Knight Musketeer Goblin Hut Inferno Tower Baby Dragon Prince
Rocket
Barbarians Musketeer Goblin Hut Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Inferno Tower Baby Dragon Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Baby Dragon Barbarians Goblin Hut Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Musketeer Baby Dragon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Prince
Knight
Musketeer Baby Dragon Arrows Goblin Hut Prince
Barbarians
Musketeer
Knight Goblin Hut Baby Dragon Prince
Goblin Hut
Knight Musketeer Baby Dragon Prince
Inferno Tower
Baby Dragon
Knight Musketeer Goblin Hut Prince
Prince
Arrows Knight Musketeer Goblin Hut Baby Dragon

Defense Synergies 2 15

Arrows
Knight Barbarians Goblin Hut Inferno Tower Prince
Knight
Musketeer Inferno Tower Arrows Goblin Hut Baby Dragon
Barbarians
Arrows
Musketeer
Knight Goblin Hut Inferno Tower Baby Dragon
Goblin Hut
Arrows Knight Musketeer Inferno Tower Baby Dragon
Inferno Tower
Knight Arrows Musketeer Goblin Hut Baby Dragon Prince
Baby Dragon
Knight Musketeer Goblin Hut Inferno Tower Prince
Prince
Arrows Inferno Tower Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Goblin Hut Inferno Tower Baby Dragon
Barbarians Inferno Tower Knight Musketeer Goblin Hut Prince
Barbarians Goblin Hut Inferno Tower Prince Knight Musketeer
Barbarians Goblin Hut Inferno Tower Prince Knight Musketeer
Arrows Barbarians Prince
Arrows Musketeer Baby Dragon
Musketeer Inferno Tower Arrows Goblin Hut Baby Dragon
Arrows Barbarians Musketeer Inferno Tower Baby Dragon
Barbarians Inferno Tower Musketeer Goblin Hut Prince
Knight Barbarians Musketeer Inferno Tower Prince
Barbarians Arrows Knight Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Inferno Tower Goblin Hut Baby Dragon
Barbarians Goblin Hut Inferno Tower Prince Knight Musketeer
Arrows Barbarians Goblin Hut Baby Dragon Prince
Barbarians Inferno Tower Knight Goblin Hut Prince
Barbarians Inferno Tower Goblin Hut Prince
Barbarians Arrows Knight Musketeer Goblin Hut Inferno Tower Prince
Arrows Knight Barbarians Musketeer Goblin Hut Baby Dragon Prince
Arrows Baby Dragon Knight Barbarians Musketeer Goblin Hut
Barbarians Musketeer Goblin Hut Inferno Tower Prince
Arrows Knight Barbarians Musketeer Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Goblin Hut Inferno Tower Prince
Arrows Knight Musketeer Baby Dragon Prince
Barbarians Knight Musketeer Goblin Hut Inferno Tower Prince
Prince Knight Barbarians Musketeer Inferno Tower
Barbarians Inferno Tower Knight Musketeer Goblin Hut Prince
Arrows Musketeer Goblin Hut Baby Dragon
Prince Knight Barbarians Musketeer Goblin Hut Inferno Tower
Inferno Tower Knight Barbarians Prince
Knight Barbarians Goblin Hut Inferno Tower Baby Dragon Prince
Inferno Tower Barbarians Musketeer Goblin Hut
Knight Barbarians Musketeer Goblin Hut Inferno Tower Prince
Arrows Barbarians Prince
Barbarians Prince Knight Inferno Tower
Barbarians Musketeer Baby Dragon
Barbarians Goblin Hut Inferno Tower Knight Musketeer Baby Dragon Prince
Arrows Barbarians Musketeer Goblin Hut Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Goblin Hut Baby Dragon
Arrows Knight Barbarians Musketeer Prince
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Baby Dragon
Arrows
Musketeer Prince
Arrows Knight Musketeer Prince
Arrows Musketeer Baby Dragon
Knight Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon Prince
Arrows Musketeer Goblin Hut Baby Dragon
Arrows Musketeer Goblin Hut Baby Dragon
Arrows
Arrows Musketeer Baby Dragon Prince
Arrows Baby Dragon
Musketeer Baby Dragon Prince
Arrows
Musketeer Prince
Arrows Barbarians Musketeer Baby Dragon
Arrows Baby Dragon
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon Prince
Arrows Musketeer Baby Dragon
Arrows Musketeer Baby Dragon
Musketeer Goblin Hut
Arrows Musketeer
Arrows
Prince
Arrows
Barbarians Musketeer Goblin Hut Prince
Arrows Musketeer Baby Dragon
Arrows
Knight Musketeer Baby Dragon Prince
Arrows Musketeer Baby Dragon
Arrows
Musketeer Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Prince

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