My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Prince Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Goblin Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince Graveyard
Giant Snowball
Bats Goblin Gang Witch Graveyard
Zap
Bats Goblin Gang Witch Prince Goblin Giant Graveyard
Barbarian Barrel
Goblin Gang Witch Ice Wizard Graveyard
The Log
Goblin Gang Witch Prince Graveyard
Earthquake
Goblin Gang Witch Graveyard
Arrows
Bats Goblin Gang Witch Graveyard
Royal Delivery
Bats Goblin Gang Witch Prince Ice Wizard Graveyard
Fireball
Goblin Gang Witch Ice Wizard
Poison
Bats Goblin Gang Witch Ice Wizard Graveyard
Lightning
Witch Prince Ice Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Ice Wizard Witch Prince Graveyard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Ice Wizard

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Prince Goblin Giant Graveyard
Arrows
Graveyard Prince Goblin Giant
Goblin Gang
Prince Goblin Giant
Witch
Prince Goblin Giant Graveyard
Prince
Bats Arrows Goblin Gang Witch Ice Wizard Graveyard
Goblin Giant
Bats Arrows Goblin Gang Witch Ice Wizard Graveyard
Ice Wizard
Prince Goblin Giant Graveyard
Graveyard
Arrows Bats Witch Prince Goblin Giant Ice Wizard

Defense Synergies 0 10

Bats
Prince Goblin Giant Ice Wizard
Arrows
Prince Ice Wizard
Goblin Gang
Prince Ice Wizard
Witch
Prince Ice Wizard
Prince
Bats Arrows Goblin Gang Witch Ice Wizard
Goblin Giant
Bats
Ice Wizard
Bats Arrows Goblin Gang Witch Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Giant
Bats Goblin Gang Witch Prince Ice Wizard
Goblin Gang Witch Prince Bats Ice Wizard
Witch Prince Bats Goblin Gang Ice Wizard
Arrows Prince
Arrows Goblin Gang Bats Ice Wizard
Bats Arrows Goblin Gang Witch Ice Wizard
Arrows Goblin Giant
Witch Goblin Gang Prince Ice Wizard
Goblin Gang Prince Ice Wizard
Bats Goblin Gang Witch Ice Wizard Arrows Goblin Giant
Arrows Bats Goblin Gang Witch Ice Wizard
Prince Bats Goblin Gang Witch Ice Wizard
Bats Arrows Goblin Gang Witch Prince
Goblin Gang Prince
Goblin Gang Prince
Bats Arrows Goblin Gang Witch Prince
Arrows Bats Goblin Gang Witch Prince Ice Wizard
Arrows Witch Bats Ice Wizard
Prince
Goblin Gang Bats Arrows Witch Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch Prince
Arrows Goblin Gang Prince
Goblin Gang Bats Witch Prince Goblin Giant
Goblin Gang Prince Bats Goblin Giant
Goblin Gang Witch Prince Goblin Giant
Arrows Bats Goblin Gang Witch Goblin Giant Ice Wizard
Goblin Gang Prince Bats Witch Goblin Giant Ice Wizard
Prince Goblin Giant
Bats Witch Prince
Witch Goblin Gang Goblin Giant
Bats Witch Prince
Arrows Prince Goblin Giant
Prince Goblin Gang Witch Goblin Giant
Witch
Goblin Gang Witch Bats Prince Goblin Giant
Bats Arrows Witch Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Ice Wizard
Arrows Goblin Giant
Arrows Prince
Arrows
Arrows Bats Witch Goblin Giant Ice Wizard
Arrows Witch
Arrows Ice Wizard
Arrows
Bats Goblin Gang Prince
Arrows Prince
Arrows
Arrows
Arrows Prince
Arrows Witch
Arrows
Arrows
Bats
Arrows Prince
Arrows Witch
Prince
Arrows
Prince
Arrows
Arrows Witch Ice Wizard
Witch
Arrows Witch Ice Wizard
Arrows Witch Prince
Arrows
Bats Arrows Witch Ice Wizard
Bats Witch
Arrows
Arrows
Prince
Arrows
Bats Goblin Gang Witch Prince
Arrows Witch Ice Wizard
Arrows
Goblin Gang Prince
Arrows
Arrows
Prince
Bats Goblin Gang Witch
Bats Witch
Witch Prince Goblin Giant

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