My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Prince Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Prince Giant Skeleton
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Prince
Barbarian Barrel
Elite Barbarians Executioner Giant Skeleton Electro Wizard Lumberjack
The Log
Elite Barbarians Prince Giant Skeleton Lumberjack
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Prince Executioner Giant Skeleton Electro Wizard Lumberjack
Fireball
Minion Horde Elite Barbarians Executioner Electro Wizard Lumberjack
Poison
Minion Horde Executioner Electro Wizard
Lightning
Elite Barbarians Prince Executioner Electro Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Executioner Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Electro Wizard Lumberjack Minion Horde Prince Executioner Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Electro Wizard Lumberjack Minion Horde

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Prince Giant Skeleton Lumberjack
Minion Horde
Prince Giant Skeleton Lumberjack
Elite Barbarians
Arrows Lumberjack
Prince
Arrows Minion Horde Electro Wizard Lumberjack
Executioner
Giant Skeleton
Arrows Minion Horde Electro Wizard Lumberjack
Electro Wizard
Prince Giant Skeleton Lumberjack
Lumberjack
Arrows Minion Horde Elite Barbarians Prince Giant Skeleton Electro Wizard

Defense Synergies 0 10

Arrows
Prince Giant Skeleton Lumberjack
Minion Horde
Elite Barbarians
Prince
Arrows Executioner Electro Wizard
Executioner
Prince Giant Skeleton Lumberjack
Giant Skeleton
Arrows Executioner Electro Wizard Lumberjack
Electro Wizard
Prince Giant Skeleton Lumberjack
Lumberjack
Arrows Executioner Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Electro Wizard
Minion Horde Elite Barbarians Lumberjack Prince Executioner Electro Wizard
Minion Horde Prince Lumberjack Elite Barbarians Executioner Giant Skeleton Electro Wizard
Minion Horde Elite Barbarians Prince Lumberjack Electro Wizard
Arrows Elite Barbarians Prince Giant Skeleton Lumberjack
Arrows Executioner Electro Wizard Lumberjack
Minion Horde Electro Wizard Arrows Executioner
Arrows Giant Skeleton Electro Wizard
Minion Horde Elite Barbarians Prince Lumberjack
Elite Barbarians Minion Horde Prince Giant Skeleton Electro Wizard Lumberjack
Minion Horde Executioner Electro Wizard Arrows Giant Skeleton Lumberjack
Arrows Minion Horde Executioner Electro Wizard
Minion Horde Prince Lumberjack Elite Barbarians Giant Skeleton Electro Wizard
Executioner Arrows Minion Horde Prince Electro Wizard Lumberjack
Elite Barbarians Minion Horde Prince Electro Wizard Lumberjack
Minion Horde Elite Barbarians Prince Electro Wizard Lumberjack
Minion Horde Arrows Elite Barbarians Prince Executioner Electro Wizard Lumberjack
Arrows Minion Horde Elite Barbarians Prince Executioner Electro Wizard Lumberjack
Arrows Executioner Giant Skeleton Electro Wizard Lumberjack
Elite Barbarians Prince Electro Wizard Lumberjack
Arrows Minion Horde Elite Barbarians Prince Executioner Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Prince Giant Skeleton Electro Wizard
Electro Wizard Arrows Elite Barbarians Prince Executioner Lumberjack
Giant Skeleton Lumberjack Minion Horde Elite Barbarians Prince Electro Wizard
Prince Giant Skeleton Lumberjack Minion Horde Elite Barbarians Electro Wizard
Giant Skeleton Minion Horde Elite Barbarians Prince Executioner Lumberjack
Arrows Executioner Minion Horde Electro Wizard
Prince Minion Horde Elite Barbarians Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Minion Horde Elite Barbarians Prince Lumberjack
Minion Horde Giant Skeleton Electro Wizard Elite Barbarians Prince
Minion Horde
Minion Horde Elite Barbarians Prince Giant Skeleton Lumberjack
Arrows Elite Barbarians Prince Giant Skeleton Electro Wizard
Elite Barbarians Prince Giant Skeleton Minion Horde Executioner Lumberjack
Minion Horde Executioner
Elite Barbarians Electro Wizard Minion Horde Prince Executioner Giant Skeleton Lumberjack
Arrows Executioner Minion Horde Elite Barbarians Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Executioner Electro Wizard
Arrows Minion Horde Giant Skeleton
Arrows Prince Giant Skeleton
Executioner Arrows Minion Horde
Arrows Executioner Minion Horde
Arrows Minion Horde Executioner
Arrows Executioner
Arrows
Minion Horde Elite Barbarians Prince Electro Wizard Lumberjack
Arrows Minion Horde Prince Electro Wizard
Arrows Executioner
Elite Barbarians Executioner
Arrows Minion Horde
Arrows Elite Barbarians Prince
Arrows Minion Horde Executioner
Arrows Minion Horde Executioner
Arrows
Minion Horde
Arrows Prince Executioner Electro Wizard
Arrows
Minion Horde Prince Giant Skeleton
Arrows
Prince
Arrows Minion Horde
Arrows Executioner
Minion Horde
Arrows Executioner Electro Wizard
Arrows Prince
Arrows
Elite Barbarians Arrows Minion Horde Executioner Electro Wizard
Electro Wizard Minion Horde
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde Electro Wizard
Minion Horde Prince Giant Skeleton
Arrows
Minion Horde Electro Wizard Prince
Arrows Executioner Electro Wizard
Arrows
Minion Horde Prince Executioner Electro Wizard Lumberjack
Arrows Executioner
Arrows Giant Skeleton
Minion Horde Elite Barbarians Prince Executioner
Minion Horde Elite Barbarians Giant Skeleton Electro Wizard
Executioner Electro Wizard
Prince Executioner Giant Skeleton Electro Wizard

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