My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Collector Baby Dragon Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Barbarians Baby Dragon Balloon
Zap
Balloon Prince
Barbarian Barrel
Tesla Barbarians
The Log
Barbarians Prince
Earthquake
Tesla Barbarians Elixir Collector
Arrows
Royal Delivery
Barbarians Baby Dragon Balloon Prince
Fireball
Tesla Barbarians Elixir Collector Baby Dragon Balloon
Poison
Barbarians Elixir Collector Balloon
Lightning
Tesla Elixir Collector Baby Dragon Balloon Prince
Rocket
Barbarians Elixir Collector Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Baby Dragon Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Baby Dragon Freeze Barbarians Balloon Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Baby Dragon Freeze

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Freeze Prince
Tesla
Barbarians
Balloon
Elixir Collector
Baby Dragon
Balloon Prince
Freeze
Balloon Arrows
Balloon
Arrows Freeze Barbarians Baby Dragon
Prince
Arrows Baby Dragon

Defense Synergies 0 6

Arrows
Tesla Barbarians Prince
Tesla
Arrows Baby Dragon Prince
Barbarians
Arrows
Elixir Collector
Baby Dragon
Tesla Prince
Freeze
Balloon
Prince
Arrows Tesla Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Baby Dragon
Barbarians Tesla Prince
Tesla Barbarians Prince Freeze
Tesla Barbarians Prince
Arrows Barbarians Prince
Arrows Freeze Tesla Baby Dragon
Tesla Arrows Baby Dragon Freeze
Arrows Tesla Barbarians Baby Dragon
Tesla Barbarians Prince
Tesla Barbarians Prince
Barbarians Arrows Tesla Baby Dragon Freeze
Arrows Tesla Baby Dragon
Tesla Barbarians Prince Freeze
Arrows Tesla Barbarians Baby Dragon Freeze Prince
Barbarians Tesla Prince
Barbarians Tesla Freeze Prince
Tesla Barbarians Arrows Prince
Arrows Tesla Barbarians Baby Dragon Prince
Arrows Baby Dragon Freeze Tesla Barbarians
Barbarians Tesla Prince
Arrows Tesla Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Prince
Arrows Tesla Baby Dragon Prince
Barbarians Prince
Prince Tesla Barbarians
Barbarians Tesla Prince
Arrows Tesla Baby Dragon Freeze
Prince Tesla Barbarians
Tesla Barbarians Prince
Freeze Barbarians Baby Dragon Prince
Tesla Barbarians
Tesla Barbarians Prince
Arrows Barbarians Prince
Barbarians Prince Tesla
Tesla Barbarians Baby Dragon
Tesla Barbarians Baby Dragon Freeze Prince
Arrows Tesla Barbarians Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Freeze Prince
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Prince
Arrows Prince
Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon Freeze
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Freeze
Arrows Baby Dragon Prince
Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Barbarians Baby Dragon
Arrows Freeze Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Freeze
Arrows
Arrows Freeze
Prince
Arrows
Barbarians Freeze Prince
Arrows Baby Dragon
Freeze
Arrows
Baby Dragon Prince
Arrows Baby Dragon
Arrows
Prince
Baby Dragon Freeze
Baby Dragon Freeze Prince

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