My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Ice Wizard Inferno Dragon Sparky Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Sparky Lava Hound
Giant Snowball
Electro Dragon Miner Inferno Dragon Lava Hound Little Prince
Zap
Inferno Dragon Sparky Lava Hound Little Prince
Barbarian Barrel
Ice Wizard Sparky Little Prince
The Log
Sparky Little Prince
Earthquake
Arrows
Lava Hound Little Prince
Royal Delivery
Electro Dragon Miner Ice Wizard Inferno Dragon Sparky Lava Hound Little Prince
Fireball
Electro Dragon Ice Wizard Inferno Dragon Sparky Lava Hound Little Prince
Poison
Electro Dragon Ice Wizard Sparky Lava Hound Little Prince
Lightning
Electro Dragon Ice Wizard Inferno Dragon Sparky Little Prince
Rocket
Electro Dragon Inferno Dragon Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Miner Ice Wizard Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Little Prince Poison Inferno Dragon Electro Dragon Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Miner Ice Wizard Little Prince Poison

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Poison
Miner Lava Hound Electro Dragon
Electro Dragon
Lava Hound Poison Miner Ice Wizard Inferno Dragon Sparky Little Prince
Miner
Poison Lava Hound Electro Dragon Inferno Dragon Sparky
Ice Wizard
Electro Dragon
Inferno Dragon
Lava Hound Electro Dragon Miner
Sparky
Electro Dragon Miner
Lava Hound
Poison Electro Dragon Miner Inferno Dragon
Little Prince
Electro Dragon

Defense Synergies 0 6

Poison
Ice Wizard Sparky
Electro Dragon
Ice Wizard Inferno Dragon
Miner
Ice Wizard
Poison Electro Dragon Inferno Dragon Little Prince
Inferno Dragon
Electro Dragon Ice Wizard
Sparky
Poison
Lava Hound
Little Prince
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Sparky
Inferno Dragon Sparky Electro Dragon Ice Wizard
Sparky Electro Dragon Ice Wizard Inferno Dragon
Inferno Dragon Sparky Electro Dragon Ice Wizard
Poison Sparky
Electro Dragon Ice Wizard
Inferno Dragon Poison Electro Dragon Ice Wizard Little Prince
Poison Electro Dragon Sparky
Inferno Dragon Sparky Ice Wizard
Miner Ice Wizard Sparky Little Prince
Poison Ice Wizard Electro Dragon
Inferno Dragon Poison Electro Dragon Ice Wizard
Sparky Electro Dragon Ice Wizard
Sparky Poison Electro Dragon
Inferno Dragon Sparky
Inferno Dragon Sparky
Sparky Poison Electro Dragon
Electro Dragon Ice Wizard Little Prince
Poison Electro Dragon Ice Wizard Inferno Dragon Little Prince
Sparky Inferno Dragon
Poison Electro Dragon Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Sparky
Poison Electro Dragon Miner Inferno Dragon
Electro Dragon Sparky
Sparky
Inferno Dragon Sparky
Poison Electro Dragon Ice Wizard
Sparky Ice Wizard
Inferno Dragon Sparky
Electro Dragon Poison Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Electro Dragon Sparky
Poison
Sparky
Electro Dragon Sparky
Electro Dragon Sparky Poison Inferno Dragon Little Prince
Poison Electro Dragon Ice Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon Sparky
Poison Electro Dragon Miner Ice Wizard
Poison Electro Dragon Miner Sparky
Poison Sparky
Poison Sparky
Poison Electro Dragon Ice Wizard
Poison Sparky
Poison Electro Dragon Ice Wizard
Poison Miner Electro Dragon
Poison Electro Dragon Sparky
Poison Miner Electro Dragon Sparky
Poison Electro Dragon
Poison Miner Sparky
Poison Electro Dragon
Poison Sparky
Poison Electro Dragon Sparky
Poison Electro Dragon Sparky
Poison Sparky
Sparky
Poison Electro Dragon Sparky
Poison Electro Dragon Miner Little Prince
Poison Sparky
Poison
Sparky
Poison Electro Dragon
Poison Electro Dragon Ice Wizard Sparky Little Prince
Inferno Dragon
Poison Miner Electro Dragon Ice Wizard Sparky
Poison Electro Dragon Miner Sparky
Poison Miner Sparky
Poison Electro Dragon Ice Wizard Sparky Little Prince
Electro Dragon Poison
Sparky
Poison Electro Dragon Miner Sparky
Poison Electro Dragon Sparky
Sparky
Poison Sparky
Electro Dragon
Poison Electro Dragon Ice Wizard
Poison Miner Electro Dragon Sparky
Poison Electro Dragon
Poison Sparky
Electro Dragon Sparky
Electro Dragon Poison Sparky
Poison Electro Dragon
Poison Electro Dragon Miner Sparky Little Prince

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