My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Miner
Zap
Bats
Barbarian Barrel
Tesla Ice Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Miner Ice Wizard
Fireball
Tesla Ice Wizard
Poison
Bats Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Poison Miner Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Miner Ice Wizard Tesla Fireball Mini P.E.K.K.A Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Miner Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mini P.E.K.K.A
Tesla
Fireball
The Log Miner
Mini P.E.K.K.A
Bats The Log Ice Wizard
Poison
Miner The Log
The Log
Fireball Mini P.E.K.K.A Poison Miner
Miner
Bats Poison Fireball The Log
Ice Wizard
Mini P.E.K.K.A

Defense Synergies 3 15

Bats
Tesla Mini P.E.K.K.A The Log Ice Wizard
Tesla
The Log Bats Fireball Mini P.E.K.K.A Poison
Fireball
The Log Tesla Mini P.E.K.K.A Miner Ice Wizard
Mini P.E.K.K.A
The Log Bats Tesla Fireball Ice Wizard
Poison
Tesla The Log Ice Wizard
The Log
Tesla Fireball Mini P.E.K.K.A Bats Poison Miner Ice Wizard
Miner
Fireball The Log
Ice Wizard
Bats Fireball Mini P.E.K.K.A Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log
Mini P.E.K.K.A Bats Tesla The Log Ice Wizard
Tesla Mini P.E.K.K.A Bats Ice Wizard
Tesla Mini P.E.K.K.A Bats Ice Wizard
Fireball Mini P.E.K.K.A Poison The Log
Fireball The Log Bats Tesla Ice Wizard
Bats Tesla Fireball Poison Ice Wizard
Tesla Fireball Poison The Log
Tesla Mini P.E.K.K.A Ice Wizard
Tesla Mini P.E.K.K.A Miner Ice Wizard
Bats Poison Ice Wizard Tesla Fireball The Log
Tesla Bats Fireball Poison Ice Wizard
Tesla Mini P.E.K.K.A Bats Fireball The Log Ice Wizard
Fireball Bats Tesla Mini P.E.K.K.A Poison The Log
Mini P.E.K.K.A Tesla
Tesla Fireball Mini P.E.K.K.A The Log
Tesla Bats Fireball Mini P.E.K.K.A Poison
Tesla Fireball Bats The Log Ice Wizard
Poison The Log Bats Tesla Fireball Ice Wizard
Mini P.E.K.K.A Tesla
Bats Tesla Fireball Mini P.E.K.K.A Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Tesla Fireball
Fireball Poison Tesla Mini P.E.K.K.A The Log Miner
Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tesla Fireball The Log
Tesla Mini P.E.K.K.A
Fireball Poison Bats Tesla Ice Wizard
Mini P.E.K.K.A Bats Tesla Fireball Ice Wizard
Mini P.E.K.K.A Tesla
Bats Fireball Mini P.E.K.K.A Poison The Log
Tesla
Bats Tesla Mini P.E.K.K.A
Fireball Poison The Log
Mini P.E.K.K.A Tesla Fireball
Tesla Fireball
Tesla Bats Fireball Mini P.E.K.K.A Poison The Log
Bats Poison Tesla Fireball Mini P.E.K.K.A The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison The Log
Fireball Poison The Log Miner Ice Wizard
Fireball Poison The Log Miner
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison Bats Ice Wizard
Poison The Log
Fireball Poison The Log Ice Wizard
Fireball Poison The Log Miner
Bats Fireball Mini P.E.K.K.A Poison
Poison Miner Fireball The Log
Fireball Poison
Poison Fireball The Log Miner
Fireball Poison
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison The Log
Fireball Poison
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Poison The Log
Fireball Poison The Log Miner
Fireball Poison The Log
Fireball Poison
The Log
Fireball Poison The Log
Poison The Log Fireball Ice Wizard
Fireball Poison The Log Miner Ice Wizard
Fireball Poison The Log Miner
Fireball Poison Miner The Log
Poison Bats Fireball Ice Wizard
Bats Fireball Poison
Fireball Mini P.E.K.K.A
Poison Fireball The Log Miner
Fireball Poison
Fireball Poison The Log
Bats Fireball
Fireball Poison Ice Wizard
The Log Fireball
Fireball Poison Miner Mini P.E.K.K.A
The Log Fireball Poison
Fireball Poison
Bats Fireball Poison The Log
Bats Fireball Poison
Poison Fireball The Log Miner

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