My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Missing cards in your collection

Firecracker

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Barbarian Hut Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians Lumberjack
Zap
Barbarian Barrel
Barbarians Wizard Barbarian Hut Lumberjack
The Log
Barbarians Barbarian Hut Lumberjack
Earthquake
Barbarians Barbarian Hut
Arrows
Royal Delivery
Barbarians Wizard Lumberjack
Fireball
Barbarians Wizard Barbarian Hut Lumberjack
Poison
Barbarians Wizard Barbarian Hut
Lightning
Wizard Barbarian Hut Lumberjack
Rocket
Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Freeze Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Freeze Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tornado Freeze Poison Lumberjack Barbarians Wizard Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Tornado Freeze Poison

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Tornado Rage Lumberjack
Barbarian Hut
Rage
Wizard
Tornado
Wizard Freeze Poison
Freeze
Tornado Poison
Poison
Tornado Freeze
Lumberjack
Wizard

Defense Synergies 1 4

Barbarians
Wizard
Tornado Freeze Lumberjack
Barbarian Hut
Rage
Tornado
Wizard Poison
Freeze
Wizard Lumberjack
Poison
Tornado
Lumberjack
Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard
Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Tornado Lumberjack Freeze
Barbarians Barbarian Hut Lumberjack
Barbarians Tornado Poison Lumberjack
Tornado Freeze Lumberjack
Tornado Wizard Barbarian Hut Freeze Poison
Barbarian Hut Barbarians Poison
Barbarians Barbarian Hut Tornado Lumberjack
Tornado Barbarians Lumberjack
Barbarians Poison Wizard Tornado Freeze Lumberjack
Wizard Barbarian Hut Tornado Poison
Barbarians Barbarian Hut Lumberjack Wizard Freeze
Wizard Barbarian Hut Barbarians Tornado Freeze Poison Lumberjack
Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Tornado Freeze Lumberjack
Barbarians Wizard Barbarian Hut Tornado Poison Lumberjack
Barbarians Wizard Barbarian Hut Tornado Lumberjack
Wizard Tornado Freeze Poison Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Tornado Lumberjack
Wizard Barbarians Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Lumberjack
Poison Wizard Lumberjack
Barbarians Lumberjack Barbarian Hut
Lumberjack Barbarians Barbarian Hut Tornado
Barbarians Barbarian Hut Lumberjack
Wizard Poison Tornado Freeze
Barbarians Barbarian Hut Lumberjack
Barbarians Barbarian Hut Lumberjack
Freeze Barbarians Barbarian Hut Tornado Poison
Barbarians Barbarian Hut
Barbarians Lumberjack
Barbarians Tornado Poison
Barbarians Wizard Barbarian Hut Lumberjack
Wizard Barbarians Barbarian Hut
Barbarians Barbarian Hut Tornado Freeze Poison Lumberjack
Poison Barbarians Wizard Barbarian Hut Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Hut Freeze
Poison Tornado
Barbarian Hut Poison
Barbarians Barbarian Hut Freeze Poison
Wizard Poison
Wizard Poison Tornado Freeze
Wizard Tornado Poison
Poison Wizard Barbarian Hut Tornado Freeze
Poison Wizard Tornado
Tornado Poison Lumberjack
Poison Wizard Tornado
Poison Wizard Tornado
Poison Barbarian Hut
Freeze Poison
Barbarian Hut Poison
Wizard Barbarian Hut Poison
Wizard Barbarian Hut Poison
Tornado Freeze Poison
Wizard Poison
Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Barbarians Barbarian Hut Poison
Tornado Freeze Poison Wizard
Poison Wizard Tornado
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado
Wizard Freeze Poison
Poison Wizard
Freeze Poison
Wizard Poison
Barbarians Barbarian Hut Freeze
Poison Wizard Tornado
Freeze
Poison Wizard Lumberjack
Wizard Poison
Tornado Poison
Tornado Freeze Poison
Tornado Poison
Poison Tornado Freeze

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