My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Cannon
Zap
Minions Cannon
Barbarian Barrel
Knight Cannon Valkyrie Ice Wizard
The Log
Cannon
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Knight Minions Valkyrie P.E.K.K.A Ice Wizard
Fireball
Minions Cannon Ice Wizard
Poison
Minions Cannon Ice Wizard
Lightning
Knight Cannon Valkyrie Ice Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Poison P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Minions Cannon Ice Wizard Valkyrie Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Minions Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight
Knight
Minions Arrows Poison Ice Wizard
Minions
Knight Valkyrie P.E.K.K.A
Cannon
Valkyrie
Minions P.E.K.K.A
Poison
P.E.K.K.A Knight
P.E.K.K.A
Arrows Poison Minions Valkyrie Ice Wizard
Ice Wizard
Knight P.E.K.K.A

Defense Synergies 4 16

Arrows
Knight Cannon Valkyrie P.E.K.K.A Ice Wizard
Knight
Minions Cannon Ice Wizard Arrows Poison
Minions
Knight Valkyrie Cannon P.E.K.K.A Ice Wizard
Cannon
Knight Arrows Minions Valkyrie Poison Ice Wizard
Valkyrie
Minions Arrows Cannon P.E.K.K.A Ice Wizard
Poison
Knight Cannon Ice Wizard
P.E.K.K.A
Arrows Minions Valkyrie Ice Wizard
Ice Wizard
Knight Arrows Minions Cannon Valkyrie Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Valkyrie
P.E.K.K.A Knight Minions Cannon Valkyrie Ice Wizard
Cannon P.E.K.K.A Knight Minions Valkyrie Ice Wizard
Cannon P.E.K.K.A Knight Minions Valkyrie Ice Wizard
Arrows Valkyrie Poison P.E.K.K.A
Arrows Minions Cannon Valkyrie Ice Wizard
Minions Arrows Cannon Poison Ice Wizard
Arrows Cannon Valkyrie Poison P.E.K.K.A
Cannon P.E.K.K.A Minions Ice Wizard
Knight Cannon Valkyrie Ice Wizard
Minions Valkyrie Poison Ice Wizard Arrows Knight Cannon
Arrows Minions Poison Ice Wizard
Cannon P.E.K.K.A Knight Minions Valkyrie Ice Wizard
Valkyrie Arrows Minions Cannon Poison P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Arrows Knight Minions Cannon Valkyrie Poison P.E.K.K.A
Arrows Cannon Knight Minions Valkyrie Ice Wizard
Arrows Valkyrie Poison Knight Minions Cannon Ice Wizard
P.E.K.K.A Cannon
Valkyrie Arrows Knight Minions Cannon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie P.E.K.K.A
Poison Arrows Knight Valkyrie
P.E.K.K.A Knight Minions Valkyrie
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Valkyrie
Arrows Poison Minions Ice Wizard
P.E.K.K.A Knight Minions Valkyrie Ice Wizard
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Minions Valkyrie Poison
P.E.K.K.A Cannon
P.E.K.K.A Knight Minions Valkyrie
P.E.K.K.A Arrows Valkyrie Poison
P.E.K.K.A Knight Cannon Valkyrie
Cannon Valkyrie
Knight Minions Valkyrie Poison P.E.K.K.A
Arrows Minions Valkyrie Poison Cannon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight Valkyrie
Arrows Poison Ice Wizard
Arrows Poison
Arrows Knight Valkyrie Poison
Poison Arrows Valkyrie
Arrows Poison Minions Ice Wizard
Arrows Poison
Arrows Poison Ice Wizard
Arrows Poison
Minions Poison
Poison Arrows Knight Valkyrie
Poison Arrows
Poison Knight
Arrows Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Arrows Poison
Arrows Valkyrie Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison Valkyrie Ice Wizard
Arrows Poison Ice Wizard
Arrows Poison
Poison Arrows
Poison Arrows Ice Wizard
Minions Poison
Poison Arrows
Arrows Poison
P.E.K.K.A
Arrows Poison
Minions
Poison Arrows Ice Wizard
Arrows
Poison Knight Valkyrie
Arrows Poison
Arrows Poison
P.E.K.K.A
Minions Poison
Poison
Poison

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