My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Guards
Giant Snowball
Bats Battle Ram Guards
Zap
Bats Battle Ram Guards
Barbarian Barrel
Battle Ram Guards Electro Wizard Magic Archer
The Log
Battle Ram Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Battle Ram Guards P.E.K.K.A Electro Wizard Magic Archer
Fireball
Battle Ram Electro Wizard Magic Archer
Poison
Bats Guards Electro Wizard Magic Archer
Lightning
Battle Ram Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Battle Ram Poison Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Battle Ram

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Electro Wizard Bats Guards Poison Magic Archer
Battle Ram
Zap Poison Magic Archer Bats P.E.K.K.A Electro Wizard
Guards
Zap
Poison
Battle Ram P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Magic Archer Bats Battle Ram
Electro Wizard
Zap P.E.K.K.A Battle Ram Magic Archer
Magic Archer
Battle Ram P.E.K.K.A Zap Electro Wizard

Defense Synergies 1 13

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Guards Poison P.E.K.K.A Magic Archer
Battle Ram
Guards
Zap Poison Electro Wizard Magic Archer
Poison
Zap Guards Electro Wizard
P.E.K.K.A
Bats Zap Electro Wizard
Electro Wizard
Zap Bats Guards Poison P.E.K.K.A Magic Archer
Magic Archer
Zap Guards Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Electro Wizard
P.E.K.K.A Bats Guards Electro Wizard
Poison P.E.K.K.A
Bats Zap Guards Electro Wizard Magic Archer
Bats Electro Wizard Zap Poison Magic Archer
Zap Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A
Guards Electro Wizard
Bats Guards Poison Electro Wizard Zap Magic Archer
Bats Zap Poison Electro Wizard Magic Archer
P.E.K.K.A Bats Zap Guards Electro Wizard
Bats Zap Guards Poison P.E.K.K.A Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Zap P.E.K.K.A Electro Wizard
Bats Poison P.E.K.K.A Electro Wizard
Bats Zap Guards Electro Wizard Magic Archer
Zap Poison Bats Guards Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Bats Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Magic Archer
Guards P.E.K.K.A Bats Zap Electro Wizard
Guards P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Guards
Poison Bats Zap Electro Wizard Magic Archer
Guards P.E.K.K.A Bats Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Poison Magic Archer
P.E.K.K.A Guards
P.E.K.K.A Bats Guards
P.E.K.K.A Zap Guards Poison Electro Wizard
P.E.K.K.A Guards
Magic Archer
Guards Electro Wizard Bats Zap Poison P.E.K.K.A Magic Archer
Bats Poison Zap P.E.K.K.A Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Guards
Poison Zap Electro Wizard Magic Archer
Poison Magic Archer
Guards Poison
Poison Zap Magic Archer
Poison Bats Zap Magic Archer
Poison Magic Archer
Poison Zap Magic Archer
Poison Zap
Bats Guards Poison Electro Wizard
Poison Zap Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Magic Archer
Magic Archer Poison
Poison
Bats
Zap Poison Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Magic Archer
Poison Zap Electro Wizard Magic Archer
Zap Poison Magic Archer
Poison Zap Magic Archer
Poison Bats Zap Electro Wizard Magic Archer
Zap Electro Wizard Bats Guards Poison
Poison Zap Magic Archer
Zap Poison Electro Wizard Magic Archer
P.E.K.K.A
Poison Magic Archer
Zap Electro Wizard Bats Guards Magic Archer
Poison Zap Electro Wizard Magic Archer
Poison Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
P.E.K.K.A
Zap Bats Guards Poison Electro Wizard Magic Archer
Bats Zap Poison Electro Wizard Magic Archer
Poison Zap Electro Wizard Magic Archer

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