My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Night Witch
Giant Snowball
Royal Hogs Night Witch
Zap
Royal Hogs Night Witch
Barbarian Barrel
Royal Hogs Executioner Night Witch
The Log
Royal Hogs
Earthquake
Royal Hogs
Arrows
Royal Hogs Night Witch
Royal Delivery
Royal Hogs Executioner P.E.K.K.A Night Witch
Fireball
Royal Hogs Executioner Night Witch
Poison
Royal Hogs Executioner Night Witch
Lightning
Executioner Night Witch
Rocket
Royal Hogs Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Executioner P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Fireball Night Witch Royal Hogs Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Fireball

Attack Synergies 10 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Tornado P.E.K.K.A Royal Hogs Executioner Night Witch
Arrows
Zap Fireball Royal Hogs P.E.K.K.A Night Witch
Fireball
Zap Arrows Tornado Royal Hogs
Royal Hogs
Arrows Zap Fireball Executioner
Tornado
Zap Fireball Executioner P.E.K.K.A Night Witch
Executioner
Tornado Zap Royal Hogs P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Executioner Night Witch
Night Witch
Zap Arrows Tornado P.E.K.K.A

Defense Synergies 4 8

Zap
Fireball Arrows Tornado Executioner P.E.K.K.A Night Witch
Arrows
Zap Fireball Tornado P.E.K.K.A
Fireball
Zap Tornado Arrows
Royal Hogs
Tornado
Fireball Executioner P.E.K.K.A Zap Arrows
Executioner
Tornado Zap
P.E.K.K.A
Tornado Zap Arrows
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
P.E.K.K.A Zap Executioner Night Witch
Tornado P.E.K.K.A Executioner Night Witch
P.E.K.K.A Night Witch
Arrows Fireball Tornado P.E.K.K.A
Arrows Fireball Tornado Zap Executioner Night Witch
Tornado Zap Arrows Fireball Executioner Night Witch
Zap Arrows Fireball P.E.K.K.A
P.E.K.K.A Tornado Night Witch
Tornado Night Witch
Executioner Zap Arrows Fireball Tornado Night Witch
Arrows Executioner Zap Fireball Tornado Night Witch
P.E.K.K.A Night Witch Zap Fireball
Fireball Executioner Zap Arrows Tornado P.E.K.K.A Night Witch
P.E.K.K.A
Tornado Zap Fireball P.E.K.K.A
Arrows Fireball Tornado Executioner P.E.K.K.A Night Witch
Arrows Fireball Zap Tornado Executioner Night Witch
Zap Arrows Tornado Executioner Fireball
P.E.K.K.A Tornado
Arrows Fireball Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Arrows Executioner
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado Night Witch
P.E.K.K.A Executioner Night Witch
Arrows Fireball Executioner Zap Tornado
P.E.K.K.A Fireball Night Witch
P.E.K.K.A
Zap P.E.K.K.A Fireball Tornado
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Arrows Fireball Tornado
P.E.K.K.A Fireball Executioner Night Witch
Fireball Executioner
Zap Fireball Tornado Executioner P.E.K.K.A Night Witch
Arrows Executioner Zap Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap Tornado Executioner
Arrows Fireball
Arrows Fireball
Fireball Executioner Zap Arrows
Arrows Fireball Executioner Zap Tornado
Arrows Tornado Executioner
Arrows Fireball Zap Tornado Executioner
Arrows Fireball Zap Tornado
Fireball Tornado Night Witch
Zap Arrows Fireball Tornado
Fireball Zap Arrows Tornado Executioner
Fireball Executioner
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball Executioner
Arrows Fireball Executioner
Arrows Fireball Tornado
Night Witch
Zap Arrows Fireball Executioner
Zap Arrows Fireball Tornado
Fireball Night Witch
Arrows Fireball Tornado
Tornado
Zap Arrows Fireball
Zap Arrows Tornado Fireball Executioner
Arrows Fireball Zap Tornado Executioner
Fireball Zap Arrows Tornado
Fireball Zap Arrows Tornado
Zap Arrows Fireball Tornado Executioner Night Witch
Zap Fireball
Fireball Night Witch
Zap Arrows Fireball Night Witch
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Fireball Night Witch
Fireball Zap Arrows Tornado Executioner
Arrows Fireball
Fireball Executioner
Arrows Zap Fireball Executioner
Zap Arrows Fireball Tornado
Executioner P.E.K.K.A
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Executioner

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