My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Firecracker Witch
Barbarian Barrel
Knight Firecracker Witch Ice Wizard
The Log
Firecracker Hog Rider Witch
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch
Royal Delivery
Knight Firecracker Hog Rider Witch P.E.K.K.A Ice Wizard
Fireball
Firecracker Hog Rider Witch Ice Wizard
Poison
Firecracker Witch Ice Wizard
Lightning
Knight Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Tornado Ice Wizard Hog Rider Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Tornado Ice Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Witch Ice Wizard
Firecracker
Knight Hog Rider Tornado P.E.K.K.A
Hog Rider
Knight Firecracker Lightning Tornado Witch
Tornado
P.E.K.K.A Firecracker Hog Rider Witch Ice Wizard
Witch
Knight Hog Rider Tornado P.E.K.K.A
Lightning
Hog Rider
P.E.K.K.A
Tornado Firecracker Witch Ice Wizard
Ice Wizard
Knight Tornado P.E.K.K.A

Defense Synergies 4 8

Knight
Firecracker Ice Wizard Tornado Witch
Firecracker
Knight Tornado P.E.K.K.A Ice Wizard
Hog Rider
Tornado
P.E.K.K.A Ice Wizard Knight Firecracker Witch
Witch
Knight Tornado Ice Wizard
Lightning
P.E.K.K.A
Tornado Firecracker Ice Wizard
Ice Wizard
Knight Tornado Firecracker Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker
P.E.K.K.A Knight Firecracker Witch Ice Wizard
Tornado Witch P.E.K.K.A Knight Lightning Ice Wizard
Witch P.E.K.K.A Knight Firecracker Ice Wizard
Lightning Firecracker Tornado P.E.K.K.A
Tornado Firecracker Ice Wizard
Tornado Lightning Firecracker Witch Ice Wizard
Lightning P.E.K.K.A
Witch P.E.K.K.A Tornado Ice Wizard
Knight Tornado Firecracker Ice Wizard
Witch Ice Wizard Knight Firecracker Tornado
Firecracker Tornado Witch Ice Wizard
P.E.K.K.A Knight Witch Lightning Ice Wizard
Firecracker Tornado Witch P.E.K.K.A
P.E.K.K.A Knight
Tornado Lightning P.E.K.K.A
Knight Firecracker Tornado Witch P.E.K.K.A
Knight Firecracker Tornado Witch Ice Wizard
Tornado Witch Knight Firecracker Ice Wizard
P.E.K.K.A Tornado
Knight Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A
Knight Firecracker Lightning
P.E.K.K.A Knight Witch Lightning
Lightning P.E.K.K.A Knight Tornado
P.E.K.K.A Knight Witch
Firecracker Tornado Witch Ice Wizard
P.E.K.K.A Knight Witch Lightning Ice Wizard
P.E.K.K.A Knight
Lightning P.E.K.K.A Knight Firecracker Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Knight Witch
Lightning P.E.K.K.A Tornado
Lightning P.E.K.K.A Knight Witch
Firecracker Witch
Witch Knight Firecracker Tornado Lightning P.E.K.K.A
Firecracker Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Firecracker
Firecracker Tornado Ice Wizard
Lightning
Lightning Knight Firecracker
Firecracker
Firecracker Tornado Witch Ice Wizard
Firecracker Tornado Witch
Firecracker Tornado Lightning Ice Wizard
Firecracker Tornado Lightning
Lightning Tornado
Firecracker Lightning Knight Tornado
Lightning Firecracker Tornado
Lightning Knight Firecracker
Lightning Firecracker
Lightning Firecracker
Lightning Firecracker Witch
Lightning Firecracker
Lightning Tornado
Lightning
Lightning Firecracker
Lightning Firecracker Tornado Witch
Lightning
Lightning Tornado
Tornado Lightning
Lightning
Firecracker Tornado Witch Ice Wizard
Witch
Firecracker Tornado Witch Lightning Ice Wizard
Lightning Tornado Witch
Lightning Firecracker Tornado
Lightning Firecracker Tornado Witch Ice Wizard
Lightning Firecracker Witch
Lightning
Lightning
Lightning Firecracker
P.E.K.K.A
Firecracker Lightning
Lightning Witch
Lightning Firecracker Tornado Witch Ice Wizard
Lightning Knight Firecracker
Firecracker Lightning
Lightning Tornado
Firecracker P.E.K.K.A
Firecracker Tornado Witch Lightning
Firecracker Tornado Witch Lightning
Lightning Firecracker Tornado Witch

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