My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Wizard
The Log
Bomber Archers Mini P.E.K.K.A
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Mini P.E.K.K.A Wizard P.E.K.K.A
Fireball
Bomber Archers Wizard
Poison
Bomber Archers Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Zap Archers Tornado Mini P.E.K.K.A Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber Zap Archers

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Mini P.E.K.K.A P.E.K.K.A
Zap
Mirror Tornado P.E.K.K.A Bomber Archers Mini P.E.K.K.A
Archers
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Bomber Zap Archers Wizard Mirror Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Mirror
Zap Mini P.E.K.K.A Tornado
Tornado
Zap Wizard P.E.K.K.A Mini P.E.K.K.A Mirror
P.E.K.K.A
Zap Tornado Bomber Archers Wizard

Defense Synergies 5 14

Bomber
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Zap
Mini P.E.K.K.A Mirror Bomber Archers Tornado P.E.K.K.A
Archers
Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A
Zap Bomber Archers Wizard Mirror Tornado
Wizard
Tornado Mini P.E.K.K.A P.E.K.K.A
Mirror
Zap Tornado Mini P.E.K.K.A
Tornado
Wizard Mirror P.E.K.K.A Bomber Zap Archers Mini P.E.K.K.A
P.E.K.K.A
Tornado Bomber Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Zap
Mini P.E.K.K.A Tornado P.E.K.K.A Bomber Archers
Mini P.E.K.K.A P.E.K.K.A Bomber
Bomber Mini P.E.K.K.A Tornado P.E.K.K.A
Tornado Bomber Zap Archers
Tornado Zap Archers Wizard
Zap P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado
Tornado Bomber Archers Mini P.E.K.K.A
Archers Bomber Zap Wizard Tornado
Zap Archers Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Bomber Zap Wizard
Bomber Wizard Zap Mini P.E.K.K.A Tornado P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Tornado Zap Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Mini P.E.K.K.A Tornado P.E.K.K.A
Bomber Zap Archers Wizard Tornado
Zap Wizard Tornado Bomber Archers
Mini P.E.K.K.A P.E.K.K.A Tornado
Bomber Wizard Archers Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A Wizard
P.E.K.K.A Zap Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Tornado
P.E.K.K.A Mini P.E.K.K.A
Wizard Zap Archers Tornado
Mini P.E.K.K.A P.E.K.K.A Archers
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Mini P.E.K.K.A Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Zap Tornado
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Bomber Archers
Bomber Zap Archers Mini P.E.K.K.A Tornado P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Bomber Wizard Zap
Wizard Zap Tornado
Bomber Archers Wizard Tornado
Zap Wizard Tornado
Zap Wizard Tornado
Mini P.E.K.K.A Tornado
Zap Wizard Tornado
Zap Archers Wizard Tornado
Zap
Bomber Zap Wizard
Wizard
Tornado
Bomber Mini P.E.K.K.A
Bomber Zap Archers Mini P.E.K.K.A Wizard
Bomber Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Bomber Wizard
Zap Wizard Tornado
Zap Wizard Tornado
Zap Tornado
Zap Archers Wizard Tornado
Zap Wizard
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
P.E.K.K.A
Wizard
Zap Archers
Zap Archers Wizard Tornado
Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado
Zap Tornado
Zap Tornado

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