My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Battle Ram P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Miner
Giant Snowball
Bats Archers Tombstone Battle Ram Miner
Zap
Bats Archers Tombstone Battle Ram
Barbarian Barrel
Archers Tombstone Battle Ram
The Log
Archers Tombstone Battle Ram
Earthquake
Archers Tombstone
Arrows
Bats Archers Tombstone
Royal Delivery
Bats Archers Battle Ram P.E.K.K.A Miner
Fireball
Archers Tombstone Battle Ram
Poison
Bats Archers Tombstone
Lightning
Tombstone Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Battle Ram P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Tombstone Miner Battle Ram Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Tombstone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Battle Ram P.E.K.K.A
Zap
Battle Ram P.E.K.K.A Miner Bats Archers
Archers
Zap Battle Ram P.E.K.K.A Miner
Tombstone
Battle Ram
Zap Bats Archers Lightning P.E.K.K.A
Lightning
Battle Ram
P.E.K.K.A
Zap Bats Archers Battle Ram
Miner
Bats Zap Archers

Defense Synergies 0 8

Bats
Zap P.E.K.K.A
Zap
Bats Archers Tombstone P.E.K.K.A Miner
Archers
Zap Tombstone P.E.K.K.A
Tombstone
Zap Archers
Battle Ram
Lightning
P.E.K.K.A
Bats Zap Archers
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone
P.E.K.K.A Bats Zap Tombstone
P.E.K.K.A Bats Archers Tombstone Lightning
P.E.K.K.A Bats Tombstone
Lightning Tombstone P.E.K.K.A
Bats Zap Archers
Bats Lightning Zap Archers Tombstone
Lightning Zap P.E.K.K.A
P.E.K.K.A Tombstone
Archers Miner
Bats Archers Zap Tombstone
Bats Zap Archers
Tombstone P.E.K.K.A Bats Zap Lightning
Bats Zap Tombstone P.E.K.K.A
P.E.K.K.A Tombstone
Zap Lightning P.E.K.K.A
Bats Tombstone P.E.K.K.A
Tombstone Bats Zap Archers
Zap Bats Archers Tombstone
P.E.K.K.A
Bats Archers P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone P.E.K.K.A
Zap Archers Lightning Miner
Tombstone P.E.K.K.A Bats Zap Lightning
Lightning P.E.K.K.A Bats Zap
P.E.K.K.A Tombstone
Bats Zap Archers
P.E.K.K.A Bats Archers Tombstone Lightning
P.E.K.K.A
Zap Lightning P.E.K.K.A Bats Tombstone
P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone
Lightning P.E.K.K.A Zap
Lightning P.E.K.K.A Tombstone
Archers
Tombstone Bats Zap Archers Lightning P.E.K.K.A
Bats Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Miner
Lightning Miner
Lightning
Zap
Bats Zap
Archers
Zap Lightning
Miner Zap Lightning
Lightning Bats
Lightning Miner Zap
Lightning Zap Archers
Lightning Miner
Lightning
Lightning Zap
Lightning Zap
Lightning
Lightning
Bats Lightning
Lightning Zap Archers
Lightning Zap Miner
Lightning
Lightning
Lightning
Lightning Zap
Zap
Miner Zap Lightning
Lightning Zap Miner
Lightning Miner Zap
Lightning Bats Zap Archers
Zap Lightning Bats
Lightning
Lightning Zap Miner
Zap Lightning
P.E.K.K.A
Lightning
Zap Lightning Bats Archers Tombstone
Lightning Zap Archers
Lightning Miner
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Bats Lightning
Bats Zap Lightning
Lightning Zap Miner

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